Has there been a Conspiracy X-type of hack somewhere?

Has there been a Conspiracy X-type of hack somewhere?

Has there been a Conspiracy X-type of hack somewhere? I’m planing on running some agent game where occult phenomenon might come in (something like Millennium and X-Files) but making another hack does not seem like the way to go this time.

16 thoughts on “Has there been a Conspiracy X-type of hack somewhere?”

  1. No clue. 😀 Just a gut feeling. And “monster of the week” kind of approach is not that appealing for that matter too. I think I’m searching something more like the The Agent playbook for AW in a serious tone? I’ve actually already started on working on a hack (stealing… BORROWING strings from Urban Shadows) but it is an enormous task.

  2. It could work very well indeed. It would however require building a lot of new pkaybooks and replacing the various factions with other factions as a lot of US is tied into the bond system with them.

  3. I actually ran a one shot using urban shadows. They were part of a government agency looking into disappearances in a small town in the United States. It was great!

  4. Seb R are you referring to The Bureau 13 rpg or The Bureau (X-COM game)? Because I was looking at the X-COM game and now think that the Bureau 13 has some interesting ideas to be abused at least.

  5. Seb R Heh. Classic mistake. Didn’t notice the “read more”. Nevertheless found two interesting sources for information.

    Alfred Rudzki tremulus was what got me hooked for AWengine and we have running horror movie series going on with it. It is most certainly an excellent hack but it lacks in the field of character develoment and has is (imo) more dedicated for oneshots.

    I love that this topic has been getting this much attention! Keep the suggestions coming. i’m almost certain someone has at least started working on a hack like this. I am more and more inclined to think that working on a hack like this would meet at least some interest even though the new Delta Green should be coming out this Fall.

  6. The game isn’t going to give you character development — none of the games we mention will. That’s on the table, and how they pace things, and what kind of questions everyone asks at the table. I’ve played tremulus with some excellent character development over just the course of one evening alone, for example.

    By which I don’t mean “youre wrong!” so much as: a game suggestion won’t bring with it character development. Honestly? My MotW game was very very not hack and slashy, and much more investigative, dramatic, and character driven… With bursts of action punctuating things.

    I think Monster of the Week is perfect for an agency game, followed by tremulus (I agree that its not best for long drawn out games).

  7. No hurt feelings. I’m known for my difficult approach for games. As a GM I’m more or less doomed to be stuck with the “feeling” I get from the first look on the game. It’s stupid and annoying but I cannot help it. ^_^

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