Hi guys, new here, so bear with me if I am doing this wrong.
I’ve been writing a game called Rebel World that I would like some feedback on. I am simply going to copy-paste the intro text and let you read it – any suggestions or feedback will be appreciated.
Edit: Full text available here:
https://docs.google.com/document/d/1EpNUoeLT_Tp6GAnFhjEY68CJLJrPsmO9m5zn7PRx2BY/edit#
If anyone wants to help out with the game – in any capacity – please contact me and we’ll figure something out.
Rebel World
Introduction
One hundred years from now, a warlike and dreaded alien race has declared war on planet Earth, and the human race must fight for its existence. The invasion of Earth is well underway. Her cities are burning and humanity’s fighting chance is dwindling by the minute. The human race has been decimated by interplanetary bombardment and alien ground forces. Humanity’s future is bleak, and hope is hard to come by.
But a few people haven’t given up yet. They fight the invaders with everything they have. From the few cities that still stand to the rubble and dust of those that have fallen, the human rebellion is rising. Their goal is simple but almost impossible to imagine: To overthrow the aliens and drive them away from Earth. To destroy every single enemy that stands in the way of a free human race.
Rebel World is about humanity’s last chance for survival. It’s about a desperate resistance trying to fight a technologically and militarily superior invasion force while surviving the dangers of an apocalyptic world. The war was lost long ago. Earth is now an occupied planet; humanity is on the brink of extinction, and the player characters are smack in the middle of it.
Rules
Rebel World is based on the basic Apocalypse World rules and is more of an extension than an actual hack. The rules in this book allow your group to create a unique alien invasion: The aliens can be created randomly using tables or the group can go free-form and focus on the aspects they prefer. Each table entry has a corresponding Threat Move list for the MC to use.
There are seven tables with six entries, each having a major impact on how the game is played. Each entry has a number of MC moves that allows the MC to challenge the players according to what they’ve chosen for the invasion force. There are no restrictions, however; the MC can choose any move he wishes from any entry as long as it makes sense contextually.
So that’s just the intro – the fancy part is where you get to create the alien invasion force as a group using tables or freeform decisions that have MC moves and all the other info you need to create a unique alien race/setting.
I’ll stop here since I am new to G+ and not really sure what I am doing …
>>Her cities are burning…
You got my attention. 🙂
A game with a tool for alien invasion creation sounds good. Can we have more info?
Simple solution: Here’s the link for the Google Doc:
https://docs.google.com/document/d/1EpNUoeLT_Tp6GAnFhjEY68CJLJrPsmO9m5zn7PRx2BY/edit#
Let me know if there are issues or you can’t get in.
You need to permit people to view the document.
Done. Everybody should be able to see it now (but hopefully not edit it).
Hi Eske, welcome.
This expansion looks like a cool way to explore a possible cause of the apocalypse, maybe even the Quarantine’s backstory.
Thank you, Meguey.
I haven’t read the Quarantine stuff, but I will now; if you want to elaborate on the connection, feel free to do so.
On that note: Anyone wanting to comment on the Google Doc should contact me and I’ll send them invites.
I’ll check it’s out when I’m at a computer
The Quarantine is a limited-edition playbook for Apocalypse World. You play someone who was a soldier in the before-time, frozen or otherwise in stasis until just now. You are a Marine and totally out of your own time. It’s weird and strange and you have to figure it out.
Rebel World and fighting aliens could so easily be part of the before-time. It’s cool. Now I kinda want to play the Rebel World expansion, then jump forward 50 years and play Apocalypse World, then jump forward again and play The Quiet Year, all in the same place.
I see how that could be really cool; having that sort of continuity is always interesting. Since Rebel World doesn’t change any rules in Apocalypse World, it shouldn’t be a problem. I’ll check out the Quarantine idea and see if it’s doable.
Okay, this is really neat. And I have to second Meguey Baker ‘s idea for tying the various games together. You could also play out the longer arc of the invasion with Watch The World Die. And then there’s Kingdom and Microscope…
…we have an embarrassment of riches, RPG-wise.
But back on topic, run with this, Eske. I want to see where it goes.
Thanks for the kind words. Will run with it! 🙂