Players should be putting a name to a face or putting a face to a name pretty much every time they meet someone…

Players should be putting a name to a face or putting a face to a name pretty much every time they meet someone…

Players should be putting a name to a face or putting a face to a name pretty much every time they meet someone that’s not completely out of the blue, right?

Maybe even when someone is out of the blue?

5 thoughts on “Players should be putting a name to a face or putting a face to a name pretty much every time they meet someone…”

  1. Totally, often is good. Try to avoid bombarding them with loads of npcs each scene and feel free to apply it to a group if need be.

    Like if they meet Victoria the vampire then they roll Night. If they meet the Wizard’s cabal then they roll Power regarding either the leader or the cabal as a whole. Either one works.

    I’ve often found Debts and history like this can apply to specific people or organizations more or less seamlessly.

  2. It also pushes me to limit the number of NPCs I drop on them at one time. Players can meet the powerful bodyguard when they enter the house, then the vampire lord’s lawyer, then the vampire lord himself.

  3. Thanks!

    If I have four PCs meeting someone, do they each get to make the move? That seems like it would get crazy.

    Though I don’t know how to choose between multiple people in that circumstance, either.

  4. Ben Barnett – They all get to make the move if they haven’t previously established a relationship in the fiction. If a vampire goes to see his sire, he doesn’t get to make the move. But when he talks about his sire, everyone who wants to try to put a name to a face should make a the move.

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