Hi all
Quick question about characters and limits that I think im getting wrong,
Just preparing some pregens for a run at the upcoming Wyntercon here in the UK and I think im missreading the rules on defining powers.
Taking Iconic below, an ordinary women who gains superpowers she has two major things that effect her life
1. She now contantly generates a low level static field effecting any one she touches
2. That pesky battle between responsibility of power and upcoming eal life events, like a marriage
As it stands I have rated these separately, one as almost impossible and the other fequently difficult. But as I go over the other characters here and the latest PDF is the actual intention that you look at them as a whole?
So in the case of Iconic, both of these earn her only the “Almost Impossible, Bonds and extra powers
Here is the Iconic, although depending on the answer above I may well have to regig a few bits.
YOUR STORY SO FAR:
It had been going well for Susie and Stephen. Their relationship rapidly heading in good directions. That afternoon, they’d enjoyed Kew and then found a spot in the new picnic grounds in Battersea Power station. The storm came in unexpectedly but with just enough warning that most people had time to pack away and start to move before the first strike of lightning hit the
ground, drawing everyone’s attention, as it seemed to leap from the sky down one of the remaining chimneys and out into the picnic area.
While a lot of people suffered minor burns, 3 bore the brunt of the blast. Stephen and Susie suffered 3rd degree burns and Stephen was knocked into a coma for a week. The third was a 14
year old boy, no one has ever come forward to claim him and while he survives unaided, he is still in a coma.
When Stephen came to, they noted an increase in static around him and Susie. Also that both healed amazingly quickly. But nothing to trigger any major alarms and so our story seems to draw to a close, wedding bells on the a wind tinged with sadness.
Or so it seems, except a few weeks later a figure clothed in electricity stopped an armoured car robbery outside of Battersea Park with Battersea Power station as a backdrop. Then a few weeks later she appeared again. Stopping another heist with the London Eye as a backdrop. When the figure appeared again, with Trafalgar Square as a backdrop, stopping an assassination, the press had enough to choose their own name for the nameless, calling the figure, Iconic. The name stuck, much to
Susie’s bemusement. She’d never meant to get involved. She had discovered her powers by accident, and out of a sense of responsibility had gotten involved. It all started because Susie had returned to Battersea looking for answers, the other two times that the press focused on had been rather cut short dates. Although actually Iconic had acted on several more occasions.
Stephen has so far forgiven Susie’s slightly odd behaviour since the accident. Admitting that he to has felt ‘out of sorts’ himself.
CODENAME : Iconic
REAL NAME : Susie
MOTIVATION : Responsibility of power
STARTING BONDS (14(6)) :
CITY : 1
LAW ENFORCEMENT : 1
GOVERNMENT : 0
LEGION : 0
THE BEARER : 0
RAVEN : 1 (Seems like one of the most standup of the new heroes.)
MARIANNE LE’FAY : 0
JACK : 0
STEPHEN: 3 (Bridegroom)
PRESS: 1
SMASH : -1 / INFLUENCE : +1 / MANOEUVRE : +1 / PROTECT : +2 / INVESTIGATE : +0
POWERS:
Generate and control electrical fields and through that control technology that runs on electricity.
POWER PROFILE
SIMPLE:
• Electrical force field / • Throw lightning / • Lightning leap / • Blinding Burst
DIFFICULT:
• Control Electrical equipment / • Superheat metal in sight / • See across the electromagnetic spectrum / • Enter the digital domain at a touch
BORDERLINE:
• Chain Lightning
POSSIBLE:
• Electrical energy form
IMPOSSIBLE:
• Control powers when in contact with a body of water
LIMITATIONS
• I Generate a permanent low level static field, making long term relationships almost impossible
• I Struggle with a sense of responsibility now I have these powers vs. having a normal ‘real life’ causing frequent difficulty.
ORIGIN BOOK :
The accident changed me by increasing my own electrical field and giving me control of electricity The future effects on my body is still unknown but what could happen is:
_____________________________
An enemy I made because of the accident is ____________________
DRIVE BOOK
Book is open but no moves are open.
ORIGIN BOOK MOVES: Accident
Changes: You got your powers as a result of a freak accident It was a traumatic experience.
Looking for Answers: When you look for answers to the questions you have about that fateful day in order to learn more about what happened or your feelings about it, ask a question about it and roll+Investigate.
• On a 10+, the EIC will give you a clear and detailed answer to your question and you take +1 forward to acting on the information.
• On a 7-9, the EIC will answer your question but the information may be confusing, alarming or suggest a hard choice.
DRIVE BOOK MOVES: Prove myself
We Will Hold: When you face overwhelming odds, make an inspirational speech to motivate your team and lead the charge. Anyone that charges with you may shrug off the first Condition they take.
Move available to open when: -You fight and win against impossible odds.
Leading Strike: When you are the first to hit an enemy at the beginning of an encounter,
• On a 10+ choose two.
• On a 7-9, choose one.
• The next person to attack the same target takes +1 forward. / • You take away an Advantage. /
• You demand all of their attention so / that they focus on you. / • You deal a Minor Condition.
Move available to open when: -You fall in battle as a result of protecting a teammate.
Coordinate: When your team needs to be organised and get somewhere in the heat of battle, roll+Maneuver.
• On a 10+, Hold 3.
• On a 7–9, Hold 1.
Over the course of the fight, spend 1 Hold to have your team:
• Make an advance on a position.
• Stand strong against an advance.
• Make an organised retreat. On a miss your orders put someone in danger.
Move available to open when: -You stand up to and butt heads with another, more powerful or influential leader than yourself.
The idea for limitations is more of an overall thing, not rated separately for each aspect of the character. So if it’s hard for her to form long-term relationships because of the power, I’d say that one is the most defining and go with that.
That said, if you’re writing up pre-gens, you can set things at whatever you want really in order to make the story go. Depending on what your time slot is like, the players are probably going to have to be pretty responsive most of the time to the stuff you throw at them, and then a scene each to Fit In and recover, show off and/or account for any bonds that were burned in the course of play. With a limited time slot I try to have an adventure end with players being able to work towards something or account for bonds and recover, and then either foreshadow or have some impending doom to end on to end on a fun note. Usually depends on how proactive they are when left to their own devices though!
This was the conclusion I was rapidly approaching, cheers for the response 🙂