I have been working on Touched today and figured I would post a quick update.

I have been working on Touched today and figured I would post a quick update.

I have been working on Touched today and figured I would post a quick update.

The way it works is you get a certain pool of touch to spend on advantages and buying off disadvantages (all advantages will give you a disadvantage)

Currently I have around 30 advantages built! There will be a nice catalog of them and corresponding disadvantages! If you don’t use your touch during character creation you can use it to put rolls over during the game.

Another thing I am playtesting, that I haven’t come up with a name for yet, is a di that the gm can throw into a players roll. The di is considered negative and whatever is rolled on it is subtracted from the rest of the roll. It’s another way for the GM to use hard moves to increase the difficulty of a situation.

Anyway I will post some other updates throughout the next few months.

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