Some more random setting-building ideas for World Wide Wrestling RPG, possible campaigns to set a game in:

Some more random setting-building ideas for World Wide Wrestling RPG, possible campaigns to set a game in:

Some more random setting-building ideas for World Wide Wrestling RPG, possible campaigns to set a game in:

– Queen City Combat: A small indy federation based out of Cincinnati, Ohio, taking place during the late 90’s, with the Monday Night Wars as a backdrop.  QCC is attempting something similar to what ECW did — take a local promotion, and elevate it by virtue of hard work, talent, and innovation.  In particular, QCC is trying to elevate the status of women’s wrestling, being an all-women fed, and also incorporating more of a martial-arts feel to its matches.  

– National Grappling Council:  In the early 80’s, when Kayfabe was still strictly enforced, the NGC was something of an odd duck.  The wrestling was pretty straighforward, with the occasional top-rope move and some fairly solid mat-wrestling going on, but the conceit of the fed is that the wrestlers were governed by the shadowy “Council”, who pit the wrestlers against each other and made various decrees.  At times, their angles could get pretty odd, with the implication that these wrestlers were actually in some sort of purgatory, and that they were struggling for the future of their immortal souls, although the show never made this explicit, dealing instead with subtext rather than pushing the idea outright.  Considered a little too weird for some, the ones who liked it REALLY liked it, ranging from hardcore wrestling fans looking for something new, to devout Christians who found the morality plays compelling, to people attracted to the almost train-wreck level of production values.

– Masters of the Arena:  In the fantasy world of Eretz, full of elves, dwarves, and a wide variety of other fantastical peoples, the unsually progressive and multi-ethnic nation called The Free Caliphate of Andujar is host to an odd form of entertainment that is slowly making inroads across the world.  Based out of the metropolis of NorthTower, Arena-Combat is almost identical to Pro Wrestling as we know it, and considering that Eretz is a known dimensional nexus, it’s entirely possible that someone from our world came to Andujar and gave someone the idea, or set it up themselves if they stuck around.  Regardless, the Masters of the Arena have become a strange sort of cultural ambassadors for their country, as people from all species and nations have found common ground in the thrill of these matches, and watching drama play out on stage.  With the advent of Crystal-Recordings, or “Sparkles” as some call them, the video-recorded exploits of the Masters of the Arena have been getting significant play in taverns, inns, and play-houses across the world, as people thrill to the strange combinations of species finding new and creative ways to duke it out.

– Ultimate Armor Wrestling:  The year is 2059, and the advent of EveryCAD, 3-D superprinting, and the “penguin” micro-powercells have put previously unthinkable technological options in the hands of average citizens.  One of the ways that this new tech has been used is the proliferation of “iron-man” style powered armor, although there are strict regulations on what sort of armaments and systems can be incorporated into the average citizen’s suits.  As armor became fashion, the UAW was formed to show matches between high-end armor-athletes, who were given special dispensation to incorporate near-military-grade tech into their suits, for combat within special enclosed rings where stray rocket-fire can be safely nullified by the protective force-fields surrounding the match.  Combat includes classical wrestling holds and throws, combined with spectacle-inducing armor-weaponry, with one fan famously quipping, “Until you’ve seen a thruster assisted German Suplex transitioned into a throw fifteen feet up and then into a spinning electro-piledriver… you haven’t LIVED, man!”  With the wrestlers thoroughly protected by armor plating and micro-force-bubbles around sensitive joints and vital areas, the level of simulated violence has escalated considerably, enabling wrestlers to dream up new moves that would literally pulverize someone not wearing armor.

More as I think of them.  🙂

9 thoughts on “Some more random setting-building ideas for World Wide Wrestling RPG, possible campaigns to set a game in:”

  1. I’m boring, but I would totally play in that Queen City Combat game. These others are great too! There’s an old Aberrant wrestling supplement that’s basically the superhero version of the UAW, which was pretty damn cool (and had stats for Ric Flair!).

    I feel like Judd Karlman has talked about doing fantasy wrasslin’ at some point…

  2. Considering that in my D&D game today, I was playing a professional wrestle analog, I could see the MotA setting working very easily. Hijo del Tiburon, a shark themed wrestler that is all about the showmanship, who likes to use suplexes to knock baddies down (mechanically, I grapple them the first turn and then use the shove action to knock them prone,but whatever, that’s just the numbers, not the ‘holy shit quotient’)

  3. Always interested in reusing others’ prep, but I also figure we’ll generate much at the table. (It’ll also be a few weeks before we can play.)

    hm, we could use a 90s-tastic logo

Comments are closed.