Well that’s a shame.
My first MotW game has been canned, even before the first session of play. Big differences between how a couple of players saw the game and how I saw the game. They turned up to the first session with fully formed character concepts, a slasher movie monster and a fairy. While I’m sure that a game with these in could be fun, it wasn’t what I wanted to run. Didn’t want to do it, but I had to cancel the game and tell them someone else will have to run. I couldn’t muster any enthusiasm for what the game was becoming.
Which is a shame as u was really looking forward to run it next week. Guess I’ll just have to keep looking for an online game to get my fix.
In general, pbta games work far better if character creation is a shared process.
wait, did they come to the table with fully formed characters, or with the concepts?
I ran my first MotW game yesterday and it was a blast. Before the game, all the players had done was choosing playbooks and filled them out. Then we started the session by going round the hangout and introducing the characters. Afterwards we did the history together. That’s when the character came truly alive. It was awesome what they created together. But even though the players had concepts, playbooks and already some idea what the characters look like, they only became fully formed when history was done.
Nikitas Thlimmenos pretty much fully formed characters, just without exact mechanics pinned down.
So basically the opposite of what PtbA games expect?
Hmm… PbtA games still work if players come to the table with set character concepts. (Though things are better when everyone does character creation together.) What doesn’t work is if players come to the table with set character concepts and then refuse to compromise so that everyone is on the same page about what the game is and how the characters relate to each other.
Is that what happened, David Andrews?
Also, if you had a specific way you wanted to play, which it seems you did, did you tell that to players before the game?