My character from tonight’s game. Going to have fun with this guy.

My character from tonight’s game. Going to have fun with this guy.

My character from tonight’s game. Going to have fun with this guy.

Axle (Reformed)

15-year-old Axle was raised and trained by his father, Talon; an infamous and unscrupulous mercenary. His harsh training regime was aimed at beating out any weakness and compassion, and forging Axel into a ruthless and remorseless killing machine. As Talon’s apprentice, Axle worked alongside him for a number of years following Red Thursday, the disastrous battle that left many heroes dead and large parts of Chicago in ruins six years ago.

Talon would have succeeded in moulding Axle in his image if it wasn’t for the fact in the middle of a battle, Axle discovered that he had been lied to for years. Talon was not his father, in fact, Talon had murdered Axle’s father during Red Thursday and abducted the hero’s 9-year-old son, Alex. As part of a sick and twisted plan of revenge against the hero, Talon brainwashed Alex to forget who he was and transformed him into Axle. He turned on Talon and sided with the mask-wearing telepathy Melody and the half-plant mutant Anaconda.

The two teenage “heroes” were trying to stop Rex Mason, a corrupt property magnate from driving out the residents of a decrepit apartment block to make way for a luxury development. Mason hired Talon and his apprentice to clear out any squatters and crush any opposition. During the battle, which resulted in the complete destruction of a nearby luxury condo still under construction, Melody reached into Axle’s mind and recovered the memory of the night of his father’s murder and his subsequent abduction.

After the battle, Axle, Melody and Anaconda made their home in an underground hideout beneath an abandoned stadium, the former secret lair of a fallen supervillain.

Abilities

Thanks Talon’s tutelage, Axle is skilled in a variety of weapons and martial techniques. Even without superhuman abilities, he is a formidable, and deadly, combatant.

Even though he has turned his back on Talon, Axle still has links to his criminal past. He maintains contacts with the Armorer, a black market weapons dealer. The mysterious Finch can always be relied on for information that others want to remain secret. And Dr Cutler is always willing to supplement his DARPA pay cheque by selling alien tech.

Looking forward to getting to play Masks again tonight. Still trying to decide between Protégé and Reformed.

Looking forward to getting to play Masks again tonight. Still trying to decide between Protégé and Reformed.

Looking forward to getting to play Masks again tonight. Still trying to decide between Protégé and Reformed.

The base rules assume that whatever setting you use UW with uses Jump Drive with a specific move for Wild Jumps, and…

The base rules assume that whatever setting you use UW with uses Jump Drive with a specific move for Wild Jumps, and…

The base rules assume that whatever setting you use UW with uses Jump Drive with a specific move for Wild Jumps, and a limit to what size ships can have Jump Drives.

Has anyone used UW for a setting like Star Trek where even a small shuttle can reach warp speeds? Is it as simple as making Warp Drive a feature that can be added to a flyer. What, if anything, should replace the Wild Jump move.

I’m currently looking for a “lazy GM” system for running a Star Trek game. IE one that doesn’t require a huge amount of retrofitting to handle the various setting features (species, technology assumptions, and so on).

As an aside, will FBH/CG include any discussion or advice on such things like alternate FTL technologies.

So after the NPC team leader was “killed” during a stakeout, followed by my character’s mum being kidnapped by the…

So after the NPC team leader was “killed” during a stakeout, followed by my character’s mum being kidnapped by the…

So after the NPC team leader was “killed” during a stakeout, followed by my character’s mum being kidnapped by the campaign bad guy, then finding out said bad guy who is like superman-level powerful is actually my character’s grandfather, my Nova character was feeling a little angry 🙂

Given the number of conditions the character already had, I needed to do something to get rid of. And to clear anger you need to “break something important”. I look around, and ask the GM, is the moon considered “important?”

A quick charge later, some burn spent to fly to the moon, and following some cosmic power fueled primal scream therapy, the moon has a new crater. I guess the Sea of Tranquility is not quite so tranquil anymore 🙂

Looking at the pre-release playbooks, the Nova can unlock their Moment of Truth 3 times. Is that intentional?

Looking at the pre-release playbooks, the Nova can unlock their Moment of Truth 3 times. Is that intentional?

Looking at the pre-release playbooks, the Nova can unlock their Moment of Truth 3 times. Is that intentional?

The optional rules for Harm in the pre-release really answer a question I’ve been struggling with.

The optional rules for Harm in the pre-release really answer a question I’ve been struggling with.

The optional rules for Harm in the pre-release really answer a question I’ve been struggling with. Conditions are emotional states. But what if you have a character that has no emotions. Such as a soulless automaton attacking the city. It’s pretty hard to justify inflicting emotional conditions on a robot the fiction says has no emotions. Having harm boxes instead of emotional conditions is forehead slapping common sense. I probably wouldn’t use it for PCs but when they’re facing off against robots, I can definetly use it there.

I may or may not have a face-to-face game starting in three weeks.

I may or may not have a face-to-face game starting in three weeks.

I may or may not have a face-to-face game starting in three weeks. It’d be super awesome if the updated playbooks and/or cheat sheets were available by then. 🙏

Pretty please. 😊