Two-part question for those of you who are good at teh maths:

Two-part question for those of you who are good at teh maths:

Two-part question for those of you who are good at teh maths:

If I wanted to use the Miss/Partial Hit/Hit move mechanics on 3D6 instead of 2D6, what would the ranges be? 

And:

Using that 3D6, what would a good attribute range be? For example, right now, the range is roughly -3/+3 (but realistically it’s more like -2/+2, as those 3’s make success almost guaranteed/impossible). What would the range be on a 3D6 scale?

2 thoughts on “Two-part question for those of you who are good at teh maths:”

  1. Also note that the range is really -1 to +5, with very, very few situations going below -1 or above +3. (+3 still is the maximum attribute, but you have to consider that with things like +1 forward and other PCs helping you, you can go up to +5 – but not more)

  2. Going roughly by instinct, the thresholds on the roll should be 3-9 failure, 10 up success, but then it’s your call whether to put the threshold between partial hit and full hit on 13 or 14 (it’s not evenly divided like the range on 2d6).

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