After a first reading of the rules, there is some rule I’m not sure about (sorry if some answer is already in the rules, I must have missed them); between «» quotes from the rules:
• If I want to help a plane I’m not Vedomaya-ing on, I can’t use my hold, so it’s Tempting Fate?
• Pag. 39: «Assign one player character as a navigator to Wayfind and one as a pilot to lead the Attack Run. The remaining player characters are Vedomyye, or “wing women.” Assign them planes other than their own to protect using the Vedomaya move. A pilot or navigator can be a Vedomaya».
So, one PC is navigator, one is pilot, the other are Vedomyye; they must be, or can be? From here, it seem they must, but on page 41 it says «Anyone […] who wasn’t assigned a primary mission function […] can be assigned a plane to watch over as Vedomyye» (bold added). On page 94, it says «All other player characters must be assigned other planes to serve as Vedomayas» (bold added, almost same thing on page 97). So, other PCs must, or can, be assigned as Vedomayas?
Moreover, what does it means «A pilot or navigator can be a Vedomaya»? If it refers to pilot and navigator who Wayfind and Attack Run, I don’t get the «the other are»; so I think it just says no matter your role you can be Vedomaya… just looking for confirmation, about this.
• Pag. 41: «On a miss, either scrub the mission and return to the airbase in shame, or strike the target late and alone, forcing you to make your own Attack Run. Planes relying on your navigation can choose which miss condition they would prefer».
Here I’m not sure about the «Planes relying on your navigation can choose which miss condition they would prefer» part: does it means they have to choose if either scrub the mission, or strike the target late and alone?
Same doubt for Attack Run move.
• Pag. 46: «Call out another player character you despise at a Debriefing and roll +regard. On a 10+ hold three; on 7-9 hold one. Spend your holds, one for one, to give your enemy -1 forward. For more on holds, see “Rolling the Dice” on page 11».
«To your enemy» could mean Germans, right? Not (just) the PC you despise.
• Pag. 104: «Everyone must make at least one successful Wayfind and Attack Run Move while in training to qualify for combat duty.»
So, if some PC isn’t successful in those moves she just begins the second Duty Station without being able (officially, at least) to be pilot or navigator?
• Pag. 140: «You could also choose Mission Pool twice»
So if I have three holds I can choose three times the same option?
• Last, I’m not sure about what happens in Replay:
«I want our lead navigator, Lieutenant Gordievskaya, in plane 079 with Lieutenant [Zoya] Kovalyova. And in the lead plane, 122, will be myself [Tamara] and our new Junior Lieutenant. [Valya]». So Gordievskaya and Zoya in 079 and Tamara with Valya in 122. “Lead navigator” means the one rolling Wayfind? On page 97 it says, «The lead navigator will usually make the Wayfind Move» (bold added), and Gordievskaya is an NPC, so I’d say no; but later on Grace (as Tamara) says, «Uh, I’m lead navigator, obviously»; the lead navigator wasn’t Gordievskaya? O_o
Then: «I want Valya looking out for the crew of 079 when they lead the attack. I’ll cover them as well. Anna, I want Zoya watching us in 122»; so 079 is covering 122 and 122 is covering 079.
Then: «Zoya’s been through this before. She’s flying close to 079, close enough to see Valya and Tamara»; so Zoya, now in 122, flyes close 079? O_o Indeed, it’s 122 that distracts enemies: «A searchlight is about to find us but 122 races ahead and distracts it».
There was a switch where it’s said «Yeah, switching duties mid-mission is weird. But it makes sense 122 could cover 079»? But 122 is covering 079 is from the beginning.
So… am I missing something amidst all the names and numbers? O_o
/sub
I can answer these later!
Steve Segedy
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*Vedomaya*
If I want to help a plane I’m not Vedomaya-ing on, I can’t use my hold, so am I Tempting Fate?
The Vedomaya move just allows you to cover them – to draw danger onto yourself. otherwise, follow the fiction. Trying to help them is probably Tempting Fate. Under ideal circumstances you might even be able to Eyeball them. Maybe it is impossible to help at all.
Do player characters have to be assigned as Vedomyye? Can anyone be a Vedomaya?
No one is required to serve as a Vedomaya, but it is a useful function and you’ll want to apportion the role tactically. Omitting it will lead to trouble. Both pilots and navigators can serve as Vedomyye.
Wayfinding
If I’ve been assigned to navigate a mission for the section and fail my Wayfind roll, what happens?
You have two options: Scrub the mission and fly home or attack late and alone. Each other plane in your section has the same two options, and can choose however they like.
Attack Run
If I’ve been assigned to lead the attack on a mission for the section and fail my Attack Run roll, what happens?
You have two options: Scrub the mission and fly home or press on, Tempting Fate first. Each other plane in your section has the same two options, and can choose however they like.
Roles: Zealot
On page 46, it says “Call out another player character you despise at a Debriefing and roll +regard. On a 10+ hold three; on 7-9 hold one. Spend your holds, one for one, to give your enemy -1 forward.” Arent’ the Germans the enemy?
In this case “enemy” refers to the person you’ve called out – a fellow airwoman your character has a grudge against.
Training
Since everyone must make at least one successful Wayfind and Attack Run Move while in training to qualify for combat duty, what happens if my character … doesn’t?
Your character shows up at Trud Gornyaka without her combat flight certification, which is shameful and inconvenient. She’ll be a trainee, under the watchful eye of the overworked and under-staffed Regimental training officer, until she earns her wings.
Acting Up
On a 10+, can you choose the same option more than once?
Yes, although it is a bad idea.
The Replay is confusing to me also! I need to diagram it out. Assume I made a mistake.
Being able to choose more than one time the same option is true for each move, not just for Acting Up? (Like, Reach Out.)
I don’t think the rules say you can or can’t choose the same option twice, so play it according to the fiction. When Jason says “it’s a bad idea” what he means is that you are opening the door to trouble, fictionally.
For example, taking Mission Pool twice during Acting Up means that you don’t get what you were after in the scene and there are going to be consequences for it. In most games, that’s buying a lot of trouble for your airwoman, even while it makes life easier for your crew during the mission.
The possible consequences for doubling up during Reach Out aren’t so bad, but you should still follow the fiction of the move, which is that you’re making a connection with one other person. Changing multiple Regard slots or healing a lot of Harm might not make sense.