Working on a “Leader” Playbook to represent characters like the Brigadier from Doctor Who, Anri Sonohara from…

Working on a “Leader” Playbook to represent characters like the Brigadier from Doctor Who, Anri Sonohara from…

Working on a “Leader” Playbook to represent characters like the Brigadier from Doctor Who, Anri Sonohara from Durarara!!!, General Hawk from GI Joe, and Captain Teletha Testarossa from Full Metal Panic! as well as werewolf and vampire lords and such.

Got a first draft done. I’ll link it later today when I’m home.

Right now have a required “At My Command” move that provides start of mystery holds allowing the ability to use +Charm on a basic move once or give a +1 Forward to the Leader or another hunter.

Bodyguards for +1 armor

We Have Reserves to spend AMC holds to cancel harm.

Legwork as an alternate investigate set of questions

Base camp to set up a temporary facility similar to the options in the Expert’s haven. Possibly failing at the worse time on a miss.

Evacuate to clear bystanders

Posted Guards to drive off or give warning of attackers and spies.

Bleed for my People to earn more AMC holds by suffering to protect minions.

We’re everywhere to spend an AMC hold to declare a minion is in a position to help clear an obstacle in front of you.

My Right Hand for an ally or unit.

The Sting to have your minions prepare a scene in advance for you.

By example – borrow a move from another Playbook. Mostly to facilitate training or supernatural nature from the get go.

Lead from the Front for a +1 forward when you use AMC to roll +Charm for Kick Some Ass or Protect Others but can’t take suffer little harm or use we have reserves if does so.

Motto (“Yo Joe!”) a chance to roll for minions to resist mind control or mental collapse from stress.

Minions defined by a recruitment (employees, family, reputation, cause, infection, creation, animals, summoning), strength, flaw and feature.

Specifics later.