Rules question: Can the “A move from another archetype” advance be taken to get the Wizard’s “Channeling” AND some…

Rules question: Can the “A move from another archetype” advance be taken to get the Wizard’s “Channeling” AND some…

Rules question: Can the “A move from another archetype” advance be taken to get the Wizard’s “Channeling” AND some spells? Or would you only get Channeling, which would therefore be useless?

9 thoughts on “Rules question: Can the “A move from another archetype” advance be taken to get the Wizard’s “Channeling” AND some…”

  1. You can do that, but our default here is that those moves are inaccessible without switching playbooks. The Wizard’s magic is definitive for that characters, it’s what makes them The Wizard. If you want Wizard magic, you gotta switch to the playbook, etc.

  2. A question that’s never been properly answered- if you switch playbooks, do you lose all your previous Moves and abilities or do you retain them, if fictionally appropriate (e.g. a Hunter gets bit by a Werewolf)?

  3. This tracks with Apocalypse World: you keep everything that’s intrinsically yours (moves, improvements, stats) and leave behind everything that belongs to your old life. That might mean that you hold a territory or lose your supernatural powers, depending on the situation. Then you get all the new moves, gear, etc on the new sheet.

  4. So a Wizard who becomes a Werewolf keeps his Spells and Channelling because thats an intrinsic move, whereas a Hunter who becomes a Werewolf suddenly must hand over his favorite weapon?

  5. Steve Ellis – I think most Hunters would describe their weapons as pretty intrinsic. The only reason you would give those up is if the fiction called for them to be given up (like you’re part of a group of hunters and they demand that your weapons be destroyed before you leave the group.)

  6. I prefer that people not take the one move that would make taking the actual playbook superfluous. As much as I’m totally cool just saying no to my players (including Jason Jones  ; P ) is there a more strict guideline I can point to in order to tell my players which moves they cannot take from other books?

  7. Generally, we’ve set the playbooks up so that if you only take moves you can’t get the one thing (i.e. you can take Channeling, but you don’t get any spells). So feel free to take moves, but you don’t get those extras.

  8. Haha, nice Brian Poe. Mark Diaz Truman’s answer is actually what I was hoping for. So “A move from another archetype” can’t get you Transformation, Faerie Magic, etc, only stuff like Deadly, Conduit, Invested, etc.

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