Slowly adjusting to fatherhood, finding small pockets of time to write.

Slowly adjusting to fatherhood, finding small pockets of time to write.

Slowly adjusting to fatherhood, finding small pockets of time to write.

Anywho, question for the community: Is “Affliction” a ‘sci-fi’ enough term to denote “status effects”? Would you guys use another, more sci-fi sounding word to describe that? (Ailment? Condition? Debility?)

I’m writing up the proper Med-Bay chapter (and trying to find all my various playtest notes after a very hectic and beatifully stressdul week or so) and I feel the term might be too sword and sorcery. 

For reference, cross-posted from my current document:

Harm suffered by characters is divided into two categories, injuries and [afflictions], with five levels of increasing severity, minor, major, severe, critical and fatal. A character can only have one injury and one affliction of each severity; further instances “roll up”, becoming more severe.

Injuries are immediate physical trauma suffered by the character, usually from a physical source. Burns, bruises, cuts, broken bones, missing limbs, gaping bullet holes, etc. Injuries can be resisted by Bracing for Impact.

[Afflictions] have a pronounced negative impact on the character’s ability to act. Bleeding, deafness, blindness, exhaustion, vomiting, agony, etc. They can be caused as part of an injury (especially after a failed Brace for Impact) or caused by more subtle hazards like extreme heat, cold, radiation, toxic air, bad food, etc.

8 thoughts on “Slowly adjusting to fatherhood, finding small pockets of time to write.”

  1. Thanks Etienne Lefebvre & Mischa Krilov . I mentioned him in my KS Update, but I’ve yet to post about him on G+. Maybe I should? I dunno, I’m new to parenting in a social-media world 😛

  2. Seems like Condition is in the lead, with Debility a close second. That said, I feel ‘Condition’ is to neutral, while Debility has the “it does what it says on the box”; it debilitates, which works well enough to sell the pseudo-mechanics (“characters describe actions taking the debility into account, GMs punish actions that stress the debility”)

  3. “Condition” does feel a little too neutral.  “Debility”, though, has a slightly specialized feel to it that just…  It’s kinda slightly awkward, I don’t know how better to put it.  “Affliction” reads too fantasy-esque.

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