Hey all! New to GMing this system though ive run my share of dungeonworld at this point.

Hey all! New to GMing this system though ive run my share of dungeonworld at this point.

Hey all! New to GMing this system though ive run my share of dungeonworld at this point.

Im running a con game in 3 weeks and did a run through of my game and had some questions for anyone that has some time to chime in.

1. How do you handle giving players harm when they are firing a weapon at range? Do you just use moves? Have the monster close and attack ….example would be the monster is across a cave and the player unloads his submachine gun at it.

2. This is probably in the book, but can the player choose to “spray a weapon” and split damage mong targets, do all targets take max damage or do they just focus all damage against a si gle target?

Thanks in advance

2 thoughts on “Hey all! New to GMing this system though ive run my share of dungeonworld at this point.”

  1. The answer to both of these is generally the same: does it make sense given what’s happening in the game?

    Specifically, for 1, any of these might work:

    – the monster can close the distance, roll kick some ass

    – the hunter just hits, inflict damage on the monster, and it can’t respond

    – maybe it’s tough to hit the monster (perhaps allies might get in the line of fire?), so roll act under pressure to just hit the creature.

    There are many more correct answers! Always, think about this moment in the game right now, and what makes sense there.

    For 2, the weapon tags “area” or “auto” certainly imply that this is perfectly feasible. Again, consider your specific circumstances to decide.

  2. if using magic such as the big whammy or spell slinger weapons, they might also suffer backlash.

    Still, my preference would be that if they went to the trouble of setting up things to get an open shot, let them get the open shot.

    A lot of times the monster has enough armor and harm to cross the distance and you can even get them to act under pressure to avoid wasting ammo at a dodging/incorporeal creature and thus leave themselves without a weapon.

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