So I had an idea for a segment for the next episode where two players get to compete on Not-Weakest-Link and I’m creating custom moves. The idea I had was that you’d roll +Real when answering as the person, +Look when answering as your character, and +Heat when insulting another competitor. I figure that I’d have it be a countdown situation like in King of the Hill with only 5 counts as a training video for the King of the Hill I plan to have to close the episode.
Here’s my prototype.
At the start of the Quiz Show, a timer is set to 5.
When you answer a question as the real person instead of the character; Roll +Real. If you are answering a question as your character instead roll +Look
10+ Pick 1
-Gain 2 points and pass control
-Maintain Control
7-9; Creative lowers the time count by 1. Pick 1
-Gain 1 point and pass control
-Maintain Control
Botch: You answered the question incorrectly and have been eliminated.
When you crack a joke at a wrestler’s expense; Roll +Work
10+; Gain +1 Heat with the target of your joke and you maintain control. Control must be passed before you can crack another joke.
7-9; Pick 1,
-Gain +1 Heat with the target of your joke and you get eliminated for not answering a question (Maybe you were too busy laughing)
-Give someone +1 Heat with you and pass control.
Botch: The joke went a bit too far and someone isn’t happy about it.
At the end of the show, when the count is at 0 or all other PWs are eliminated, anyone remaining gains +1 Momentum. The Winner gains +2 Momentum or +1 Audience.
Why would you want to maintain control?
I did mention it was a prototype. I wrote this up in between tasks at work and want to fine tune it.
Edit: Mostly, this is my first *world game so I’m not sure about the basis for a well designed move.