I’ve recently picked this up and it looks very exciting since it concentrates on the narrative of superhero comics.

I’ve recently picked this up and it looks very exciting since it concentrates on the narrative of superhero comics.

I’ve recently picked this up and it looks very exciting since it concentrates on the narrative of superhero comics. I like the idea of being able to have a selection of villains I can drop in on the fly rather than having to pre-plan everything. I’ve put together some DC Comic villains to try out different combinations and try and emulate different versions of characters. Before I go much further have I interpreted the rules correctly? Is it enough to give the characters general ‘moves’ to serve as inspiration when they are introduced?

https://drive.google.com/file/d/0B5lMX-3-xWtaSFZmVFNDeWc3UVk/view?usp=sharing

3 thoughts on “I’ve recently picked this up and it looks very exciting since it concentrates on the narrative of superhero comics.”

  1. Yep, this is great! The headers in red show powers they have, and the moves beneath are ideas for what they can do with them. If they’re for just dropping in at any moment you wouldn’t be able to go in-depth with motivations and ties to the current campaign anyway, but would be great for dropping something in when needed!

  2. Excellent. I wanted to create roster of ready to use villains I was familiar with. I can then react to the actions of the players and drop in an appropriate foe depending on where the plot takes us.

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