The first thing I do when I stumble across a new supers rpg, is try to make a character that I originally thought up…

The first thing I do when I stumble across a new supers rpg, is try to make a character that I originally thought up…

The first thing I do when I stumble across a new supers rpg, is try to make a character that I originally thought up when I was 13.  After 40+ years, of percolating in my head, his backstory has become long and complicated.  I really like the idea of origin and drive books in WiP, but I’m having trouble picking a drive book for him.  Multiple ones sort of fit, but none perfectly.

The concept:  alien villain comes to earth; falls in love with a human; human dies a mundane but heroic death (no super powered baddies involved); alien villain decides to devote the rest of his life to protecting her world and becomes a hero.  Also her father was a rich media magnate, blames him for not saving her and actively J. Jonah Jamesons him (he starts with a negative bond with him, a negative bond with the city, and a zero bond with law enforcement).

Protect, Figure Out Who I Am, Keep The Past At Bay, Lead, Observe And Learn, Prove Myself, Reconcile My Past, Redeem Myself all have elements that fit him, but also have elements that don’t.  Protect seems most likely to me, but he didn’t grow up on earth, isn’t well accepted nor does he know the area particularly well.  My other favorite choice is Redeem Myself, but would the mundane death of his loved one mean the book is already opened (she’s dead–bond destroyed)?

Thanks.

7 thoughts on “The first thing I do when I stumble across a new supers rpg, is try to make a character that I originally thought up…”

  1. I would choose “Redeem Myself”. Remember that not all heroes begin play at the exact same point in their “career”. Since this hero is somewhat established. Redeem Myself is already open because a Bond of his has already been lost/destroyed (the human he fell in love with).

    But it appears that none of the Moves have been unlocked yet, from what you’ve told us. But many negative Bonds have already been established.

  2. Also, there’s nothing in the rules that say you can’t work with your GM to make the requirements to unlock a drive fit with what you like. As long as the shift is somewhat proportional and reflective of the spirit of the drive book it should be fine 😉

    Really, PbtA games are all about telling the story you want to tell, so you should do what you need to! =)

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