Originally shared by Davide Pignedoli
In our last session of City of Judas, my players faced a Giant Demon: http://www.daimongames.com/judas/images/preview3.jpg
They’ve been hired by the Christian church to investigate an obscure cult – apparently christian as well – that is raiding villages north of Jerusalem and killing priests. It turned out that the cult is searching for three little girls, born in the same day, and all three named Pax (Peace, in Latin). The girls, as our Sorcerer established, have some kind of significance in a ritual the cult is trying to complete.
The characters (a Barber, a Raider and a Sorcerer) kidnapped the girls to bring them to Jerusalem and protect them, but the demon managed to track them. They refused to let the demon take one of the girls and faced it in combat instead.
The fight was real fun: the Raider (known in our group for refusing to use anything but his own, cursed dice that roll 6- embarrassingly often) finally stepped up and his gang proved decisive in protecting the girls. The Barber, although not best equipped for the fight, did her share. The Sorcerer had a somehow clumsy start, but recovered and contributed to the final victory.
But the fight wasn’t easy: both the Barber and the Sorcerer ended up taking a Debility to survive. The Barber is now limping, and the Sorcerer horribly burned by his own magical fire, which the demon spit back at him.
We’re now on hiatus for some weeks, but the players really enjoyed the session and the final “boss-fight”. They felt all the time like they were facing a possible horrible death – which they did – but finally managed to prevail. We’ll be back in Jerusalem next.
I wonder why the church will now demand that the Iron Fist mercenaries will hand over the little girls to them, and what the characters will do [evil grin]
If you’re interested in the game, check it out here: http://www.drivethrurpg.com/product/150754/City-of-Judas
Wow that thing is terrifying stats-wise. Did everyone survive? Where can I read more about your game?
Joseph Le May everybody survived – at the price of a Debility for the Barber and the Sorcerer. The Raider, after getting us used to a series of 6-, consistently rolled very high in this last fight – and that with his gang saved everybody’s ass.
There is another actual play here (of an earlier beta): http://www.story-games.com/forums/discussion/comment/441180/
If you’re wondering about the exact mechanics of the fight, you can download the Basic Moves and have a look at the Playbooks in the product preview on Drivethrurpg – or on my website. You’ll notice that characters have a counter (from +3 to -3) instead of hit-points, and have a move called Suffer Harm to roll when they get hurt.
They got lucky enough with their rolls, and even with that, it took three of them and a gang to beat that devil to death.
If the community enjoys the play reports, I will write down a few more in the next days.
Please do.
Nice game. Although it’s weird my group’s party layout is the same as yours. Anyway, it sounds like fun. Hopefully we can play again when my group comes back from hiatus sometime after Gencon.