What the playspace looks like when I run The Sprawl…
Originally shared by Hamish Cameron
Three Tight Jams // @TheSprawl_RPG at Origins and coming to Gen Con //
As I noted in a (backer only) Kickstarter update, I was at Origins last month. I ran three games of The Sprawl in Games on Demand for players including external playtesters, backers, and interested people who missed the kickstarter.
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Id also really like to see literally what your play space looks like? how do you organize the time trackers, what do you use to mentally and visually keep track of all the tags on items (that seems like the part ill struggle with the most narratively)? Do you keep a GM screen, whats on your personal GM Screen? How do you keep track of all the forward bonuses people aquire, or do you expect the players to do it themselves?
I expect players to track their own bonuses forward, intel, gear, hold, etc.
[Edit: see the next post (https://plus.google.com/117694340632268764245/posts/44qxBAHqwJ5) for my MC notes.]
I track clocks on the same noteboard as I write the corporations. I also used to have those on separate index cards, also facing the players.
Tags on items are usually beneficial to the characters using them, so I expect them to keep track of those as well. The number of items that use the +dangerous tag are relatively minor, and will usual be obvious from descriptions of actions (monofilament whips, big explosions, etc) so I don’t write those down anywhere. Cyberware and hunted/owned tags, I write with the character description (see image 1 here:
https://plus.google.com/117694340632268764245/posts/44qxBAHqwJ5).
Are there any other tags you’re thinking of that I haven’t mentioned?
No that helps a lot. I’m more familiar with dungeon world than Apoc World so the tags still seem a bit confusing. its good to see how someone more familiar with it organizes things.
Also DW just doesn’t have as much of this hold over bonuses for longer periods bit like Apoc World does. Its interesting to see the differences in the system.
It’s true. DW moves tend to be more immediate. The Sprawl has more held currency hanging than AW (and much more than DW) around because of the legwork/action phase split.
Those are all character resources though, so the players should track them and use them as required.
That makes sense. I think one of the things I love about sprawl..is its notes system is so simple and direct…its soo perfect for online play. I could easily use roll20 to divide a sheet into a main record and a tracking section for each player, and also a separate section for hidden GM notes..and could literally keep all of those notes on a single screen.
Oh yeah, that would work well. I haven’t run it online yet.