After a few years of graft and the support of friends, family, and kickstarter backers Legacy: Life Among the Ruins…

After a few years of graft and the support of friends, family, and kickstarter backers Legacy: Life Among the Ruins…

After a few years of graft and the support of friends, family, and kickstarter backers Legacy: Life Among the Ruins is now finished!

If you’re interested in a game that focuses on rebuilding and exploration and adds a faction-level focus to the Apocalypse World engine, go check it out here:

http://www.drivethrurpg.com/product/151507/Legacy-Life-Among-the-Ruins?src=g_plus_awcom

11 thoughts on “After a few years of graft and the support of friends, family, and kickstarter backers Legacy: Life Among the Ruins…”

  1. Hi Derek! Legacy’s big thing is that it allows you to tell epic, multi-generation stories of the world’s rebuilding, and it does this by giving each player two playbooks – a family and a character. The family’s a particular type of survivors, and each playbook has their own slant on the meaning of the apocalypse and what needs to happen now. The character, meanwhile, is a member of that family chosen to handle whatever crisis they’re currently facing.

    While you do the standard post-apoc stuff with the character (explore ruins, fight off monsters, make alliances, etc) the family acts on a broader scale somewhat like companies in REIGN – they can wage war, build new settlements, spread new religions and so on.

    Every so often (when the GM and players agree to) time skips forward a generation or so, families experience fortunes and disasters, and new characters are made to deal with the new world.

    TL,DR: it gives you simple-to-use tools to create epic, dynamic stories of civilisation rebuilding after the apocalypse.

  2. Definitely picking this up on my next paycheck. It seems to offer the tools for something I’ve wanted to do in gaming for years but never had any idea how to go about it.

Comments are closed.