So a friend and I started experimenting with v0.2 and were having a blast. Thought I’d share our first sprawl experience.
Location: Phoenix AZ.
Corporations: Ingen – (innovative genetics) – Biotechnology / genetic modification – Government contracts for bio-warfare
HZN – (Horizon) – Agri Corporation who secures visas for immigrants from mexico to work in the US with strict contracts where the people are pushed into indentured servitude basically.
Nubian Gold – Started as a porn production company who evolved into a national multimedia corporation with hands in literally every media genre out there. Their advances in simtim cannot be matched 😉
FeatherTech (“Feather”) – Highly innovative technology firm which is involved in a tech war with Vidrio
Vidrio – Mexican tech company which keeps staying one step ahead of Feather on the market.
We kicked it off with a fixer named Winston who really liked the hustling move. His character concept was that he takes especially good care of his crews and his jobs so we made a custom move for him called:
Protective Boss: You are especially watchful over the jobs you set up and supportive to your crews. As a result your jobs are more likely to be successful because you make yourself more available to your contacts. You get +1 to Hustling rolls but must also take +1 when rolling for obligations. (hoping for feedback on this)
The idea was that his jobs are more likely to succeed but he’s easier to find.
We started out with one of his Missions against Vidrio. He stole a piece of expensive art from the Vidrio HQ in Mexico for an exec at Feather as a kind of revenge (slap in the face) for what was happening in the markets.
He payed for his cybernetics by owing a gang (Los Muertos) for the stolen and illegally installed tech.
Within the space of an hour we had a very intricate plot which involved immigration laws manipulation, water shortages and riots, marginalization of corp owned indentured servants, extortion against the “government”, stealing precious art, and a good tech war between two corps just for good measure.
No extensive GM story prep, yet we have more intricate and captivating story arcs than I’d have ever come up with on my own.
-Brought to you by: The Sprawl
Very cool!
I like that custom move, although obligations isn’t in the game anymore. It will be easy enough to tweak your new move to fit with the final version of hit the street though.
Okay that’s cool 🙂 I’m excited for the final version.
Is there a comprehensive list of MC moves on one of the forms where playbooks and basic moves are listed?
There will be an MC sheet with all the basic MC move on, yes.