SEDUCE OR MANIPULATE

SEDUCE OR MANIPULATE

SEDUCE OR MANIPULATE

When you try to seduce or manipulate someone, tell them

what you want and roll+hot. For NPCs: on a hit, they ask you

to promise something first, and do it if you promise. On a 10+,

whether you keep your promise is up to you, later. On a 7–9,

they need some concrete assurance right now. For PCs: on a 10+,

both. On a 7–9, choose 1:

• if they do it, they mark experience

• if they refuse, it’s acting under fire

What they do then is up to them.

Can someone break this down a little for me? The For NPCs and the For PC’s is messing me up. I can’t tell in this who is the manipulated, and who is the manipulator. Is “For NPCs” when the NPC tries to get a PC to agree to something, or when a PC tries to get an NPC to do something?  

11 thoughts on “SEDUCE OR MANIPULATE”

  1. Thanks guys. 

    I knew NPC’s didn’t roll, and I think that’s part of what threw me off. Plus I never thought about PC to PC. This is making more sense now… until… put it in the context of the game I am preparing for, this is what is in the SW playbooks that I found. (I plan to rewrite this slightly, but not yet.)

    When you call on the Dark Side of the Force and you have the Force-Trained move, by allowing your anger, fear, frustration or hatred to influence you. You can give the dark side a hold on you to do one of the following: hold force-2 if you use Force-trained and miss, add 2 to your next roll, add an extra harm to an attack, heal all your Vitality damage, use the Force as a weapon (2-harm ap close). The MC can spend dark side hold to manipulate you down a dark path as if they rolled a 10+.

    Call on the Force: when you call on the force, take 1-harm ap and roll+attuned. On a 10+, hold force-3. On a 7-9, hold force-1. On a miss, you may hold force-2 by giving into your fear, anger or hatred, along with the usual consequences of a missed roll. While you have hold, you cannot recover from the harm you took using this move.

    So how would you do this Dark Force MC Manipulation? Is it like another PC manipulated them? 

  2. You spend the hold and you follow the “For PCs” guidelines since you’re spending the hold against a PC. You just spend the hold and tell them – in whatever cool Star Wars-style way you choose – what the Dark Side is pushing them to do. Maybe its “Abandon These Slaves To Save Your Skin.” Doing it nets the PC an XP — trying to resist the Dark Side and not abandon these slaves is acting under fire.

  3. Do you mean: give the player a Dark Side XP track, with Dark Side advancements and Dark Side moves? Or do you mean give the Dark Side is own character sheet?

    I think the former could make for an interesting game, if you have the creative energy to make up Dark Side advancmeents. I’d look to the Urban Shadows game and how it handles Corruption as a type of XP that gives characters dark powers.

  4. Yup I mean the former. I believe I have the creative energy for that, but since I am still feeling out the system I am not sure what exactly would break it too badly. 

    One thing the players wanted was was racial options. So I am probably going to come up with some racial advancements and moves for them. 

  5. Ryan Good You can handle species stuff in a couple ways.

    1) purely in the Fiction of the game. That PC is a Kel Dor? Cool, we know that you might have some seer powers and that if someone tears off your gas mask you’re fucked, we can play with that in how we plan GM moves and dangers. That PC is a Twi’lek? Cool, we know that they will probably have an easier time smooth talking people since everyone loves a Twi’lek apparently — this would just mean Persuade might work on people it normally wouldn’t.

    2) you could borrow from Dungeon World’s Dark Heart of the Dreamer and have everyone write down like 3 short action statements (like your GM moves) describing what their species can do. Roll 2D6 at the start of the session, get hold, and spend it at any time to trigger one of their species moves and make it happen. PCs can refresh their hold whenever they engage with their culture or otherwise highlight where they come from.

    Noah Tucker I think Star Wars World uses Vitality/Wounds in a fairly simple way? I’d have to double check the GM sheet to be sure.

  6. https://drive.google.com/file/d/0B0YPA8tYaa6cRzVXb2J6eTFudTQ/view?usp=sharing

    Here is the playbooks we have settled on. I was not a huge fan of how Star War World did skills, or removed the abstraction of currency. I didn’t like that with the skills they couldn’t fail, even if it did come with a cost. I did however think that maybe allowing a reroll might work instead of that hacks skill benefit. 

    I do like option #2 above, and might do something like that. 

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