So I’ve been designing some stuff for an open table dungeon world  campaign I’ve been thinking about for a while,…

So I’ve been designing some stuff for an open table dungeon world  campaign I’ve been thinking about for a while,…

So I’ve been designing some stuff for an open table dungeon world  campaign I’ve been thinking about for a while, and I just realized uncharted worlds has an amazingly easy set up for that. 

Instead of having one fantasy location where everything is set around, the location is either the ship (star trek style), a huge battle cruiser (star wars style) or a colony or spaceport somewhere. Characters can be introduced and benched with ease, and each adventure can be another encounter with a craft or a world. 

Has anyone thought about hex-crawl style systems like west marches (or dungeon world perilous wilds) for space exploration and uncharted worlds as well? 

5 thoughts on “So I’ve been designing some stuff for an open table dungeon world  campaign I’ve been thinking about for a while,…”

  1. That sounds like an awesome idea. You might have to re-tool the Workspaces to accommodate that kind of play : Introduce a new workspace (that was “always there”) on the ship/station, or have the new character’s chosen workspace be an element of the location or situation they encounter that ‘episode’.

  2. Sean Gomes  I don’t have the rules on work-spaces yet, as I never was able to back the kick-starter, but that does sound like a good idea. I was thinking inactive PCs could be the ones providing intel, etc, from the ship.

    Also, phrasing it as episodes is great. I mean it throws you right into that type of theme anyway. Many sci fi shows wrap up the ‘episodic’ plot in one episode. But that doesn’t mean there can’t be recurring NPCs and themes. Hmm, awesome. We’ll see what I decide to do.

  3. Oh! Harrison s ! Check the “Preview Materials” link in the upper right of this Google group. All the PDFs of the chapters are there. Those aren’t the edited versions, and the order is all wrong, but all the chapters are there, including the Workspaces in each career (Habitation chapter)

    Applying Workspaces to settings is pretty simple, but it’s covered in the Departures chapter.

  4. I have plans sitting around somewhere about running a Star Trek game West Marches style, and I think it’s a brilliant idea. Here’s your Starbase, there’s your unexplored sector, here’s your ship, and whoever drops in is the team assigned to deal with a crisis that week.

    It’s a perfect idea, and I think it’s works great Harrison s

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