Hi everyone, I have a question, do you think possible to play a Urban Shadows game with 8 players (not including the MC). My group is that big, and we play every 2 weeks, so it’s really hard to split it.
Hi everyone, I have a question, do you think possible to play a Urban Shadows game with 8 players (not including the…
Hi everyone, I have a question, do you think possible to play a Urban Shadows game with 8 players (not including the…
Any table that size is large. As the GM, I’d group the PCs into pairs, and make sure those two are always in a scene. Then, I’m effectively dealing with 4. That’s kludgy and better GMs may have better ideas, but I may approach it that way.
Possible? Yes. Easy? Not really. I think William Nichols’ idea is a great start though.
That would be tricky. I tend to like my PbtA games to be 3 or 4 players due to the interpersonal play growing exponentially with more players.
Yeah, I’d say with the level of potential politics and relationships that’d be really tough. I find even 5 players can be difficult – always worried I’m not spreading the attention around enough.
It sounds to me like you should split into two groups and run two games set in the same city… 😀
I’ve run a game with 9 players… never again 🙁
Time under the focus is just too little per player.
On the other hand, I run 2 simultaneos campaigns (3 and 4 players each). One in Paris and the other one in Madrid but with interconnections. Much better.
I even get all the players together for one session and it was very interesting, but because all of them were already in the move.
First session with 9 players is just hell on
earththe table 🙁I find that my brain starts to fry (as MC) when I get to 5 players!
How about playing in the same location with 2 MCs and 2 tables? You might start a session together, and then naturally split the party (gasp) for them to get to their goal by achieving two necessary objectives within the necessary time (clock ticking). Isn’t that how it often plays out in fiction when you have a larger group? This approach gives you the option of having players swap groups periodically in the same session, depending on the tasking. It would take some coordination, but it could be epic… I would definitely play in that game…
The two-table approach could also be tweaked for online playing, but again, there would have to be some coordination to make it feel like you were in the same room/team. Or not.
Thanks everyone for all your comments, let’s see if my players agree with a 2-table day.
Just curious: which games do you run with 8 players? It’s a nightmare in any system!
I know =( we are playing 5E right now. I always try to keep my groups small, but at first we were only 3, so we all invited more friends and then things got out of hand. We’re all friends from while ago, so it’s tough to cut heads now. =P