Masks Playtest Quick First impressions

Masks Playtest Quick First impressions

Originally shared by T. Franzke

Masks Playtest Quick First impressions 

The gmae plays really fast. We could a lot of stuff done in 3 hours and that was with not knowing the system well. 

I fear adults influencing heroes can be clunky and I don’t know how often that should happen. Imagine Doctor Doom ranting at the FF how useless and pedestrian they are and then every player having to decide if they are okay with that or not and then either having to think aobut adjusting their stats or having all of them roll and see what is happening, making choices etc. It might destroy the flow of the scene. Not sure yet.

Constantly shifting statlines are super cool though. Really interesting mechanic.

We were a bit confused sometimes about what moves to pick; especially when they were doing things with powers. Is that unleashing or the move that fits a bit better. 

I am not sure really when inflicting conditions is right or not. Probably more often then not but guidelines on that will help. 

All in all it was really fun though. The game did what I wanted it to do. 

Alberto Muti Sean Dunstan 

5 thoughts on “Masks Playtest Quick First impressions”

  1. Dr Doom is probably not the best example. First, the FF would have resisted his Influence and cancelled it, given his long term adversarial role. So, it would only arise of Dr Doom did something to regain it, which has happened and is a major story point.

    Second, and more importantly, FF aren’t really teen supers, on most incarnations. They are probably one of the better examples of adult “Silver generation” supers and would not be influenced by their enemies as their identities are set.

  2. Wield is indirect (expand senses, make a path, create a defense). Engage directly is direct.

    Remember, the moves on the left are ADULT; you don’t get to use them by default.

  3. Luke Walker yes that example wasn’t perfect but your point doesn’t really answer my question of how this will disrupt or not-disrupt gameplay.

  4. I ran my first session today over Google+. It didn’t feel disruptive in play to me. You shouldn’t like badger the players with it all the time, but that’s more a matter of fiction to me. It definitely felt better to make it more about a particular character. 

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