Originally shared by Joey Mullins
Most of last nights Monster of the week game was the characters riding around picking up clues and snooping. When there was action it was very intense and really stood out as an ‘Oh crap’ moment.
Following the clues the players broke into an old boarded up theatre. Heading straight for the balcony they stepped out to look over the theatre. Below was an area cleared of seats with arcane looking markings on the floor as well as 8 figures. The figures suddenly snap their heads around looking up. Mouth full of fangs and faces full of rotting flesh. They suddenly sprint under the balcony at an alarming speed.
The players get a panic and start taking defensive positions with guns, swords, and knives drawn. As the figures burst into view they leap the steps slashing wildly with clawed hands.
I told the players with the guns they got to act first as they could shoot as soon as they were in view. But they would be using Cool to overcome the stress and fear to get their shot off. Those that failed 6, missed and were lept to and took claw damage. 7-9 hit their mark but their target still got to them to claw them. The two 10s blew their targets head off.
One of the 7-9 tripped falling on his back and got to see clawed hands coming over the balcony railing.
The players were generally freaked out and feeling stressed. After the first round fighting went back to using the kicking ass maneuver. I felt using cool worked realy well with the anxiety and stress of the anticipation of the coming attacks.
Sounds great. I would love to hear more.
We should be playing again Monday. Ill post again any highlights or blunders.