I wanted to share a fun moment from my last session.

I wanted to share a fun moment from my last session.

I wanted to share a fun moment from my last session. The previous session my player playing The Divine couldn’t make it. And the next session I introduced two new players. So I threw out the idea that the new players, A Wronged and A Chosen summoned him to help them with a nest of vampires. The master vampire escaped but the clues led them to the town the other players were in.

As the players layed down connections and players introduced themselves in character one player asked “vampires huh? Wow, how do you really kill a vampire?” The new players looked at me waiting for answers.

Instead of answering I said “your the slayers, how did you kill that nest”. They both lit up and answered in-depth about what worked and what was just folklore in their experience. They went into detail. They thought it was so cool that they got to give that information and it’s now cannon.

I hate to be ‘that guy’ but the last time it was addressed on rpgnow looks like it was months ago.

I hate to be ‘that guy’ but the last time it was addressed on rpgnow looks like it was months ago.

I hate to be ‘that guy’ but the last time it was addressed on rpgnow looks like it was months ago.

Any idea when a POD option or other print copies will be available?

Rather than call Powered by the Apocalypse worlds system a ‘universal system’, I think it would be more accurate to…

Rather than call Powered by the Apocalypse worlds system a ‘universal system’, I think it would be more accurate to…

Originally shared by Joey Mullins

Rather than call Powered by the Apocalypse worlds system a ‘universal system’, I think it would be more accurate to call them shared mechanics games. Nothing gets shoehorned into its frame work. Instead the new moves are created by the desired effect then set into the numbers or conditions. Each move is focused on how the move effects the game, not how the system handles that subsystem within the rules at large.