Final

Final

Final

Where were you ?

When you take off your mask and must face the obligations of your secret identity, roll +Mundane. On a 10+:  you pass for the teen you should be. On a 7-9: pick 1:

-You raise suspicion and an eye will be kept on you in a near future

-You must make some efforts now if you don’t want to loose someone or something

-You need to make a fool of yourself, losing Influence on a witness or someone involved

On a 6-: they don’t believe you and jump to the worst conclusion

Previous

Where were you ?

When you take off your mask and must face the obligations of your secret identity (parents, exams, boyfriend,..), roll +Mundane. On a 10+:  you pass for the teen you should be. On a 7-9: pick 1:

-You raise suspicion and an eye will be kept on you in a near future

-You must make some efforts now if you don’t want to loose someone or something

-You must reject the influence of someone who’s holding you accountable (not sure that’s the right translation/phrasing)

On a 6-: they don’t believe you and jump to the worst conclusion

#Masksrpg #Halcyonjailbreak 

9 thoughts on “Final”

  1. And yet even the Janus doesn’t cover this with its moves. And I think it’s normal because from 4 to 8 playbooks will have a secret identity, so Janus should’nt be the one exclusively having to deal with its normal life. And it shouldn’t concern a transformed, an outsider, a robot guy, etc… So custom move seems the best

    It depends on the focus you wan’t to have on normal life and its consequences. Our last session was 80% social with or without mask and 20% fight for example (with a Skins serie’s feeling), and it was not at all planned like this

  2. Another option for 7-9 could be “you make a pathetic excuse and your parent/girlfriend/teacher thinks less of you”

    It’s like the opposite of raising suspicion, or you avoid suspicion by making people think you’re lame, or a coward, or something. Kind of like Clark Kent in some Superman cartoons. He’s always running off with stomach flu or some lame thing when Superman’s needed.

  3. Chris Woods  What about something like “you need to make a fool of yourself, losing Influence on a witness or someone involved” ? Just to keep an real impact and consequences for this choice.

  4. Looks good to me. Would you mind if I wrote a similar move, but more specific? I don’t want to change yours but I thought it worked differently at first glance. I’d like to give it a shot myself.

  5. No problem at all. It was just a first draft and your move has to tell what you want to see in your fiction 🙂

    I think I will try it this way, staying with 3 options, including yours, and without rejecting influence, which would certainly be a consequence of a 6-

    Where were you ?

    When you take off your mask and must face the obligations of your secret identity, roll +Mundane. On a 10+:  you pass for the teen you should be. On a 7-9: pick 1:

    -You raise suspicion and an eye will be kept on you in a near future

    -You must make some efforts now if you don’t want to loose someone or something

    -You need to make a fool of yourself, losing Influence on a witness or someone involved

    On a 6-: they don’t believe you and jump to the worst conclusion

  6. Here’s what I came up with, but I can’t think of a good failure.

    When you lie to cover up your superhero activities, roll +Mundane.

    On a 10+ they accept the lie and you’re in the clear.

    On a 7-9 choose 1:

    -They accept the lie, but it was embarrassing or demeaning in some way. Mark a condition.

    -They realize you’re lying, and call you out on it. They try to tell you who you should be.

    -They suspect the lie, but don’t push the issue now. They will be more vigilant in the future.

    On a Miss: They know you’re lying, and it’s very hurtful, obvious, and suspicious. (something to do with Influence?)

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