Okay, total brain failure. Looking through the basic moves, I can’t see the one that says you impose a condition on a villian.
Okay, total brain failure.
Okay, total brain failure.
Okay, total brain failure.
Okay, total brain failure. Looking through the basic moves, I can’t see the one that says you impose a condition on a villian.
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Villains in a Fight
● When a villain gets hit hard, make them mark a condition as appropriate.
Yes, but how do you “hit hard”, does a 7+ on Directly Engage count?
A hit there counts yes.
Hitting them hard could also mean Unleashing your powers, e.g. if you ‘reshape your environment’ and collapse a building on them.
Or hey, even a Provoke might do the trick if you really get under their skin and hit them hard psychologically.
Okay, hopefully this will be made more explicit in the final rules text when it comes to the book.
David Andrews: Yep! There will be a lot more text explicating the individual basic moves in the full text of the game. For the moment, it’s very much about using your judgment as GM.
A simple rule is that on a hit on the move Directly Engage, the villain and the PC trade blows. Chances are that means the villain should mark a Condition—although there are always exceptions. For instance, if a Bull (imagine Colossus) is pounding on a villain that absorbs kinetic energy (imagine Sebastian Shaw), then it might still be a Directly Engage attempt because of the straight up pounding and fighting, but Shaw most likely won’t be “hit hard” by the exchange. This is actually powering him up, after all.
But as others say, there are plenty of other situations in which villains might mark conditions, ranging from the results of Provoke attempts to Unleashing Powers. If the villain has that condition in the fiction, then you should mark it on them mechanically.