In our group one character plays a dragon and still has to use the playtest version of the playbook.

In our group one character plays a dragon and still has to use the playtest version of the playbook.

In our group one character plays a dragon and still has to use the playtest version of the playbook. We have some trouble with the corruption move and thought about changing it a bit.

Looking at how the other playbooks had their corruption move changed (the vamp getting corruption for drinking, the wolf for hunting), it seems to me that the corruption should be gained when the characters to something selfish, or solve problems which are impossible for normal humans by tapping into their inner darkness.

What would be an appropriate move for dragons? It should be something which is tempting for the player and the character as well. The old version mentions “when you give away a prized posession”, but this really doesn’t work with us. We have no idea when this should trigger or how this would be desirable for the dragon.

Has somebody encountered the same problem and is willing to share his ideas?

12 thoughts on “In our group one character plays a dragon and still has to use the playtest version of the playbook.”

  1. Yeah, I dig the hoarding thing. I feel like the point of corruption is that you’re slowly losing control of your own volition; your supernatural (or whatever) nature is taking over, and you’re becoming less of yourself and turning slowly into an archetype.

    Kinda super-inspired by the Dresden Files RPG, actually, where losing Refresh meant you were losing the ability to determine yourself, and any PC with 0 Refresh became an NPC.

  2. Yeah, I dig the hoarding thing. I feel like the point of corruption is that you’re slowly losing control of your own volition; your supernatural (or whatever) nature is taking over, and you’re becoming less of yourself and turning slowly into an archetype.

    Kinda super-inspired by the Dresden Files RPG, actually, where losing Refresh meant you were losing the ability to determine yourself, and any PC with 0 Refresh became an NPC.

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