On a matter of session frameworks.

On a matter of session frameworks.

On a matter of session frameworks.

First things first. A lot of experienced GMs and players don’t need session frameworks to run a game. In fact holding too tightly to a framework is detrimental to free flowing play. However they can make a good tool for new GMs.

As to why I created a frame work. For the fun of it, to play with the system and to jump start my writing for the winter break I’ve started writing fiction by taking inspiration from essentially running a solo Masks campaign (I’m the GM and five characters). I’ve already posted some of this

Since I’m the only one involved I set my a standard for what constitutes a full session. Then I realized the thing above: this could be useful for newbie GMs

Here’s the framework

Starting session moves

Starting Fight

Character Focus scenes. Each scene has one focus PC and one support PC the situation revolves around one of the GM Playbook moves.

Continue until every player has been focus at least once and support at least once. Preferably each person having the same number of times support and focus.

Another scene with every PC possibly set up next sessions starting fight.

For example, this how I’m handling the first “session” of my fiction/solo campaign

Roll Legacy and Janus Secret Identity moves

Fight with villain

Focus: Katja Support: Minako

Bull Move(s): Love/Rival issues

Focus: Ayako Support: Kyou

Janus Move: Lives Crossover

Focus: Kyou Support: Katja

Legacy Move: Answer family concerns

Focus: Minako Support: Umeko

Protege Move: Bestow wisdom

Focus: Umeko Support: Ayako

Transformed Move: Show them how they’re hated.

Collective scene: Training discussion

End questions

Now within a session or two; once people are comfortable with the game, situations and characters; that this framework would be discarded or just slowly loosened until it is gone.

But to start it might serve for a jump start. So thought I’d post regarding it.