Again a great session(s) in our historic superhero campaign using Masks.

Again a great session(s) in our historic superhero campaign using Masks.

Again a great session(s) in our historic superhero campaign using Masks.

Decided to divide the thing to two parts to have each time relatively similar weight, though the latter worked a bit better in the end. First half was 1942 game with Legacy and Doomed as playbooks and was a grim and gritty world where the heroes were adults and fugitive heroes fighting agains both Japanese invaders and Hydra controlled Californian government. The game ended up to be one of urban decay, a bit like in Daredevil. This took us from 1500 pm to 1800 pm. Three hours for a short session. After game talk and food break took about half hour so we started new game about 1830 pm which took us to about 2330 pm. The latter ended up being 5 hour game which was great.

Latter half was the younger selves being on tropical island on a school expedition / filming camp like a thing. The jump from “future” to past allowed me to introduce a boy who died in the earlier session and also foreshadow quite a bit themes that could be happening in the “future”. Legacy and Janus teamup worked well here, also the NPC supers cast is more extensive here so the drama worked better. While Masks works well for our older charactes too, it really shines with the teen angs. The plot didn’t go really far as we had a big theme of fighting school bully, competition for the film roles and Legacy and Janus both hooking up with their girlfriends more closely. We went full on on the Bro gang with the Legacy and the bravado was awesome to watch. 🙂

Really love this game – still not giving out potential fir the characters as we keep them stable for most part. For test purposes both did unlock an additional move from their playbook.