Have any rules been made for adapting the Archetypes’ gear to more historical times? I want to play a game set in 19th century London, but I’m not sure how to augment the items given to each archetype so they’d fit the time period.
Have any rules been made for adapting the Archetypes’ gear to more historical times?
Have any rules been made for adapting the Archetypes’ gear to more historical times?
I’ve actually ran a few sessions set in the Wild West and really almost no gear changes were needed. I added the +reload tag to a couple of the firearms but that was it.
What about the archetypes that start out with cars, smartphones, etc…?
Ignore them? Or offer a substitute like access to a telegraph office?
The equivalent to a cell phone could be easy access to a telegraph office, or (for wealthier folk) a private messenger service–or, like Sherlock Holmes, a team of street urchins who carry messages.
A nice car could be replaced by a carriage, lesser vehicles might be represented by access to wagons or carts associated with a drayage company or some other business. A bicycle might replace a car for an educated or avant garde type, or a suffragette. Everyone else takes Hansom cabs or walks.
When we started playing using the playtest material I allowed the players to choose their gear based on their background. I still allow them let stuff “appear” when it fits their description.
With that in mind, I would also translate the gear to a era-specific analogue. Just make it cool and fitting to the character and everybody should be fine. Urban Shadows characters are not really defined by their gear anyway.