Okay, so I’m getting ready to play a Doomed character this Saturday, and I had a question about the Doomsigns.

Okay, so I’m getting ready to play a Doomed character this Saturday, and I had a question about the Doomsigns.

Okay, so I’m getting ready to play a Doomed character this Saturday, and I had a question about the Doomsigns.  Now I know that some of those signs explicitly say you can only use them once, but what about the others?  Can you use them more than once, and if so do you need to mark your doom track every time?  Or is that sort of up to GM’s preference there?

Some clarification would be awesome!!

7 thoughts on “Okay, so I’m getting ready to play a Doomed character this Saturday, and I had a question about the Doomsigns.”

  1. Insofar as I know, only the final (your doom comes) doomsign happens once. The rest are one-doom-marker per use. So yes, one doom every time. When the meter fills – you get a new doomsign!

  2. Stras Acimovic Okay, so to make sure I understand, I can use Bolstered or Infinite Powers more than once, so long as I’m not using the same move/ability as I did before, and I mark my doom track accordingly?

  3. What Luke said. So for Bolstered you can Wield your Powers by marking a doom. Want to do it again that scene (or the next game, or whenever) you have to mark Doom again.

  4. Yup, “once” just means, “With Infinite Powers, you can’t mark one mark and use one abilities as many times as you like”, it’s one mark, one use.

    Note that on the sheet there is no place to write down abilities already used, so there would be no way to keep track on it, and having each Doomsign used only one time would kinda ruin the whole Doomed concept – that has no move beside the Sanctuary one, so if you also prevent them from using their Doomsigns, what else remain?

  5. Mind you, there’s some fun story space in “each power can only be used once”, even though it shouldn’t be the default interpretation of that move.  Nico Minoru, from Marvel’s Runaways, has that limitation.

  6. Ture, but Nico Minoru has another concept, and a virtually infinite set of powers, albeit each of them can be used only once (also, changing language does count). I’m not saying it wouldn’t be interesting, I’m saying that the concept of the Doomed is different, and limiting those powers means limiting the chances to mark the Doom track – which is the whole point.

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