I’m working on my first campaign of Urban Shadows; I love the game, but one thing really bothers me: guns.

I’m working on my first campaign of Urban Shadows; I love the game, but one thing really bothers me: guns.

I’m working on my first campaign of Urban Shadows; I love the game, but one thing really bothers me: guns.

I guess it might make sense for all the PCs to have firearms in a U.S. city, but in Europe it’s more of an exception. And I’m not hugely comfortable with the assumption that it would be the norm. It doesn’t feel cool or edgy to me; it just feels horrible.

In the interests of not reinventing the wheel, has anyone already come up with alternative gear lists for each playbook? I’m not planning on outlawing firearms or anything like that; just deemphasising them (and thus making owning one more of a big deal).

2 thoughts on “I’m working on my first campaign of Urban Shadows; I love the game, but one thing really bothers me: guns.”

  1. Just ignore ’em and let the players get anything that makes sense for the setting.

    Is not a matter of ruling everything, just play. If it makes sense and everybody enjoys it, is OK ^_^

  2. Yup. I’m with Oscar Iglesias. If you don’t think guns make sense for your setting, take ’em out. 

    Guns and weapons play a pivotal role in crime and urban dramas, even ones set in Europe. But that doesn’t mean they have to be a part of your game. Work with the table to find a story you like!

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