Although I’ve owned the MotW book since last summer, this past Saturday was my first opportunity to play it.

Although I’ve owned the MotW book since last summer, this past Saturday was my first opportunity to play it.

Although I’ve owned the MotW book since last summer, this past Saturday was my first opportunity to play it. I had a blast as a Meddling Kid mash-up of Velma and Daphne. 

I picked up the Reinforcements pack this evening, and I have a couple of questions about the playbooks. First, what’s the difference between the originals and their revised counterparts? Is it just the Experience rule? I’m wondering because it seems that most of the other playbooks out there haven’t been revised.

Also, something I noticed with the Meddling Kid playbook is that two of the Ratings options (#1 and #5) are nearly identical, except that one has Cool -1 and the other Cool = 0. Is that a typo, or is it intended to suit a particular style of roleplaying?

3 thoughts on “Although I’ve owned the MotW book since last summer, this past Saturday was my first opportunity to play it.”

  1. The experience changes are the main thing for the revised edition. Some of the hunters got some more subtle wording revisions as well.

    The Meddling Kid ratings are an error… the first line should have Tough=0 instead of -1

  2. Thanks for the clarifications! May I assume that the other playbooks (Action Scientist, Luchador, etc.) are more or less okay to use with the Evil Hat edition?

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