14 thoughts on “A little heartbreaker I’m working on:”

  1. I’m quite fond of this hack in development, as well (and I suppose the boxes system comes from my harm hack, doesn’t it?). Looking forward to seeing it develop!

  2. This is awesome. I like it a lot. 

    Also It’s interesting that the characters don’t level up, but instead get weaker everyday whenever they cross permanently a mark. 

  3. Noah Tucker it’s a harm hack for *World games (but originally for Dungeon World). I really should type it up and post it properly. I’ll do so in the next few days, and post a link here (if that’s ok with you, Dirk). It’s almost exactly the same as in this PDF, however – roll to resist harm, decide whether it is lasting or not, and cross off boxes for a bonus on the roll as a sort of “hit points”. (That’s what I wrote it for, to explain hit points to myself in a way which worked for me, and made it clear that hit points didn’t directly represent physical damage.)

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