Working on Vamp moves. Here’s what we have come up with for sunlight:
When you are exposed to direct sunlight for a short time, roll +Spirit.
On a hit, you’re fine, for now.
On a 7-9, chose one:
°You smolder visibly
°You take – 1 ongoing until you get out of the sun.
On a miss, you burst into flames. The MC will tell you how much ap Harm you take. Prolonged exposure to sunlight will automatically result in a miss.
Here’s our one for entering a home uninvited:
When you enter someone’s home without being invited, roll Spirit. On a 10+, hold 3. On 7-9 hold 1.
Spend hold 1 for 1:
°you don’t take 2-harm (ap)
°you don’t take – 1 ongoing until you leave the premises
°you don’t mark corruption
°you can enter the abode.
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When you Diablerize a Elder in Torpor, mark a corruption advance and roll +Mind. On a 10+ hold 3, on a 7-9 Hold one. Spend the Hold, 1 for 1:
+Take any remaining stat advances
+ Advance Let it Out and Unleash
+Learn the Elder’s darkest secrets and machinations.
+Don’t pass Out
+Keep the Elder alive and in your thrall for a moderate amount of time.
On a miss, the Elder’s blood overwhelms you, putting you in their thrall. The Elder wakes up, and you owe them 2 Debts and take -1 ongoing to anything against their interests.