I’m considering trying to adapt Dungeon World’s monster moves to NPWs in order to mark down important related things…

I’m considering trying to adapt Dungeon World’s monster moves to NPWs in order to mark down important related things…

I’m considering trying to adapt Dungeon World’s monster moves to NPWs in order to mark down important related things to the wrestler (both to highlight things for my use as well as having jumping off points if other Creatives want to use them*) but I’m hit a roadblock: I’m not sure what these “moves” should actually encompass. I mean, if I were writing out Ric Flair, what would I write down as his stuff? Physical actions like the chopping and wooing? Gimmick bits like the Flair Flop or something reflecting that he’s The Dirtiest Player In The Game? Should these be some simple descriptors to help steer Creative, or should they be proper AW-style capital M-Moves that have mechanical weight behind them? Is this all unnecessary complication that would be better handled by a separate paragraph in the writeup about how to play the NPW?

I’m very much interested in your ideas and opinions on the matter, and I encourage you to use famous wrestlers as examples for illustrating your points or methods. Appreciate it!

*This all started when I was considering making another thread or some sort of resource where everybody could post their NPWs as loaner talent, inspired by how the territories used to share and swap talent. Still really want to do that one day, although I need to figure out the best format for easily accessible, easily editable public stuff like that. Maybe a Gdoc or something. I digress.

2 thoughts on “I’m considering trying to adapt Dungeon World’s monster moves to NPWs in order to mark down important related things…”

  1. Make them GM moves that answer your principles.

    CHALLENGE, AND CELEBRATE, THE WRESTLERS.

    MAKE IT LOOK LIKE YOU HAD IT PLANNED THAT WAY ALL ALONG.

    ENTERTAIN THE IMAGINARY VIEWING AUDIENCE.

    Use a real–world cause for a kayfabe effect.

    Use a kayfabe cause for a real–world effect.

    So entertaining is important but the plot moves forward when you present obstacles and opportunities.

  2. One thought that I had along the way was that NPWs could have a Move that triggers on a player botch, counting as your Creative Hard Move. This is more of a game-thing and less of a modeling-wrestling-thing, but something that shows off the NPWs “thing” whatever it is. Mick Foley (player) botches vs the Undertaker (NPW) and gets thrown off the Cell, something like that.

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