So this weekend I ran another episode in my 1901 San Fran game featuring the Faithful of Shulpae out of Hunter the Vigil. Basically their an ancient hunter cult that ritually kills and eats monster flesh to gain their powers to become better hunters.
I built them as multi-classed hunters. Each started as a different non-supernatural playbook and got its core feature and weapon selection from that playbook and then they each got a move from a supernatural playbook. So for example their expert had Haven that was a rail road car and packed a flamethrower and enchanted cloths out of Spell-Slinger and there was one who was an Initiate with Angel Wings out of the Divine. I then played them as if I was a PC. I made a plan of attack on the PCs and then I made multiple contingency plans and audibles based on what abilities the PC hunters revealed.
The players loved it and part I most enjoyed was them trying to figure out how to hunt the Shulpae in a way that as fellow hunters the Shulpae wouldn’t anticipate and make contingencies for.