I worked out a move to use when a Npc hacker is hired for a job:
Hire a Hacker(cred)
When you hire a professional hacker to perform a matrix run. Describe the intent of the run and choose an option below that you hope will not happen, roll Cred spent (Max +4)
10+: Mission Accomplished the run goes off without a hitch
7-9: The hacker gets the job done you must choose 1:
The Hacker is Traced, advance the Corp clock.
The Hacker gets hit with nasty ICE. Advance the mission clock.
The Hacker Makes a statement or crashes the whole system. advance the Legwork clock to 00:00.
6-: The hacker royally messes it and the option picked by the team happens.
I would go with more how most moves go. You set a plan, on a 7-9 pick one thing to go wrong but the mission is accomplished. On a 6- the hacker royally messes up the GM chooses the option or the players choose and the GM makes another move.
I guess I just like putting some dread on the players, feel free to use it however you like!