So, any thoughts on how to handle an NPC sidekick?

So, any thoughts on how to handle an NPC sidekick?

So, any thoughts on how to handle an NPC sidekick?

I’ve got one player interested in taking on an NPC sidekick / protege. Uncharted Worlds doesn’t seem to have anything that handles this directly, any thoughts on the best way to tackle it?

– A regular crew with only 1 member?

– Something like the AI companion, but not AI?

– Something like the attendant you get with “Luxury”, but not a butler?

– Lift the Sidekick stuff from Dungeon World wholesale?

2 thoughts on “So, any thoughts on how to handle an NPC sidekick?”

  1. What is the purpose of the side kick? Muscle, to act as a technical expert (mechanic, hacker etc…) or a medic? Depending on what they do depends on how you handle them. In my live play i belive I had a character with crew and one with ai and I let them roll their stats in situations where the crew or AI could act but the pc couldn’t. It was fine. Didn’t break the game.

  2. Agreed with Justin Philips: They sound like a Crew of 1. Of course, since they are just one, they will like have more Plot Armor than a Crew with several people. Their Class would translate directly to their skillset and impact on the story. And as the GM you could even award story-based level-ups to the NPC, going from a Class 0 apprentice to a semi-skilled Class 1, and so forth.

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