I saw posted here or in DW Tavern not long ago, a fairly exhaustive list of effects a Move might have (roll, use a different stat for another move, add a choice to a move, etc), to aid in hacking. Anyone have a link readily available?
I saw posted here or in DW Tavern not long ago, a fairly exhaustive list of effects a Move might have (roll, use a…
I saw posted here or in DW Tavern not long ago, a fairly exhaustive list of effects a Move might have (roll, use a…
Ooh… I know what you’re thinking of, but I can’t find it. It’s a Google doc in someone’s G drive…
i.e.: sub
sub
It’s probably instructive to try and reconstruct that document for yourself.
Not this?
http://buriedwithoutceremony.com/wp-content/uploads/2013/12/Simple-World.pdf
Slade Stolar I don’t think so, but good suggestion.
Don’t have the link but I’ll just spam ideas. These are for advanced moves that bolster existing moves. Add certain requirements or costs to powerful effects to make them cooler and more balanced.
Reroll a move
Treat a 7-9 as a 10+
Treat a 6- as a 7-9
Gain +1 to a roll
Roll with advantage (roll 3d6 and discard the lowest)
Reroll one of the d6s of your roll
gain a minimum hold even on a miss
Choose one fewer negative options
Choose one more positive option
Always gain a certain positive option as a bonus
Roll with a different stat for a move
Automatically roll a 10+ on a move
Roll with a d8 and a d6
Have a move’s bonus also apply to one or more allies
In fact I was probably remembering this list in the book itself! http://www.dungeonworldsrd.com/gamemastering/advanced-delving#TOC-Effect