I don’t have the rule book, but I will likely be a player in a pbf for Urban Shadows soon and looking over the playbooks I did not see much detail for creating the specific mythology around the various archetypes and supernatural creatures. Granted this is to give a lot of leeway and creativity, but under the Vamp it indicates that they need to feed – how often does this need to be? Is it usually lethal (it seemed to imply that in the playbook)?
Are there any rules or suggestions on how a vamp or a wolf (or any of the other archetypes) create more of their kind?
If its in classic Apocalypse World form it would be up to the player to determine. The fiction is all based around what the player determins for each playbook.
Those are questions the GM should be asking you, probably during the first session. They may make it a leading question to narrow it down, like “How do you dispose of the bodies?” or “Were there any other werewolves in your family?”
I would suggest that you got a copy of the free version of Apocalypse World so that you get to understand a little more about games using the system. At least you should be able to understand how the game works which you don’t at the moment.
You can build your mithology taking AS MUCHE AS YOU WANT from the RPGs/movies/novels you like, inventing the rest.
This is especially true for moves like Let it out, who plays an important part in building and adding to the myth.
@Nigel Clarke – I found your comment quite rude to be honest. I actually own 1st edition AW and Kickstarted 2nd edition. I understand how the system works. I even run a game using Andrew’s Star Wars hack. I understand that you can build all this with the fiction. That isn’t what I was asking.
What I was specifically asking was whether the Urban Shadows book has any suggestions or details for how to handle mythology questions or not. I do not think reading AW free version would answer that at all.
Thank you to the others who answered.
Your original post didn’t give any indication of any experience with PbtA games and seemed indeed to not understand how the fiction builds the story hence my suggestion of reading how PbtA games work. I find your own lack of understanding of how a PbtA game is supposed to build on the fiction introduced by the players almost incomprehensible when you claim to have read and run such games. Perhaps playing a Star Wars game where canon supplies the background would suit your style more than a total blank slate.
@Nigel- Why are you continuing to be a troll? If you examine my original post you’ll see I clearly understood that the system can build the fiction (hence my line about it giving a lot of leeway and creativity) and all my subsequent posts as well. I just stated that I understand that all this can be used to build the fiction during creation.
You clearly made a very large assumption on experience off of very little and in doing so you’ve revealed yourself to be both arrogant and misguidedly condescending. There was very little need for your second post. Where did I at any point indicate I did not have an understanding of how a PbtA game is supposed to build on the fiction? I’ve played base AW in the past and I know how to build on the blank slate and create the world and fiction together.
My question was very specific – do the full rules (which I have not yet seen) provide more details and/or suggestions (I’d think the very fact that I said suggestions should indicate I wasn’t expected hard rules) regarding things hinted at in the playbooks.
If the answer is in fact no, all you would have to have stated (like the others have) is no, you create such things in the fiction and during the course of the game.
The fact that Dark Streets will soon be a thing clearly indicates that suggestions and guidelines regarding mythology and ‘world’ creation were on the creators minds.
Gary Stern – i don’t know you or Nigel Clarke , personally, by reputation; hell, i don’t know if’ i’ve ever come across either of you in forums.
From reading this exchange, it is my impression that Nigel attempted to offer a valuable resource, and you were very rude to him.
He then offered an explanation, and you again got defensive and rude.
Perhaps there is some history between you two that i don’t know about; but from the face of it, it surely appears that you take offense quite easily, when none was intended.
It’s not easy to fully understand PbtA if you never MCed.
Perhaps, taking well the assumption that “you don’t know” is hard as well.
Sometimes it’s better to be overpolite, than simply unrude.
Andrew why do you believe I was rude to Nigel and he was trying to provide helpful information? What in my post did you interpret as rude?
This was the comment I perceived as rude by Nigel: “At least you should be able to understand how the game works which you don’t at the moment.”
— His comment did not in anyway answer any of the questions I asked or even address them, but instead condescended. I’m not sure how the free version of AW rules would even help with my question. Nor, if somehow it did, did he bother to provide a link or direction where to find such things.
Then in my response I said I thought his comment was rude. I didn’t really attack him, though I did defend myself / explain myself in regard to his incorrect assumptions.
He then responded, not by apologizing for coming off rude or saying he did not intend to do so, but stating “I find your own lack of understanding of how a PbtA game is supposed to build on the fiction introduced by the players almost incomprehensible when you claim to have read and run such games. Perhaps playing a Star Wars game where canon supplies the background would suit your style more than a total blank slate.”
Clearly a condescending comment and an attempt to by patronizing and demean. Not to mention full of assumptions about how I play games or what my style is. (Despite stating in the first post that I am going to be playing in an Urban Shadows game, that I am clearly interested, and coming here to learn more)
If you think I was rude to him or you, then I apologize now. I also apologize that I inadvertently brought some negativity into this thread.
All I wanted to know was whether the full rule-book provides any more detail into elements mentioned in the playbooks and ideas or suggestions regarding collaboratively creating the fiction and mythology of the varied supernatural races.
Specifically regarding feeding and the creation of more of said supernatural entities. If it is left completely up to creating between the MC and the players, that’s cool, just let me know, but the reviews did indicate that there was a section in the full book that delved into custom moves and I thought maybe that was touched on there or elsewhere.
/sub