I’m working on a Series Framework (which I need a better name for, but that’s neither here nor there) for Uncharted…

I’m working on a Series Framework (which I need a better name for, but that’s neither here nor there) for Uncharted…

I’m working on a Series Framework (which I need a better name for, but that’s neither here nor there) for Uncharted Worlds. The idea is to put together a campaign setting document that makes several campaign choices ahead of time for players to just dive right in without spending an hour or more creating factions and such. Right now I’m thinking about content and figured I’d put my ideas out there to the community.

I figure I’ll include a high level concept of the setting, ships and gear as appropriate to reinforce the themes of the setting, recommendations on careers/origins that work best for the setting, the factions for the specific setting + lists of options for players and MC’s to consider to personalize the details while maintaining the core ideas, a planet or two as appropriate, a custom move or two that reinforce the specific scope of the series, and a series-specific jump point. I’m sure there are other things I’m missing or forgetting about.

Thoughts from the community? Sean Gomes?

4 thoughts on “I’m working on a Series Framework (which I need a better name for, but that’s neither here nor there) for Uncharted…”

  1. You can do it in the vein of Perilous Wilds. Name it Perilous Stars 🙂

    That said, I think the most valuable to me would be alternate setting specific Asset/Cargo lists. Like “in this setting, firearms start at Class 2, and wheat and iron are considered Class 3 cargo” or whatever

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