I notice that the version going into release has removed the “create a second character” option…makes me curious.

I notice that the version going into release has removed the “create a second character” option…makes me curious.

I notice that the version going into release has removed the “create a second character” option…makes me curious. It seems that option fits in wonderfully for explaining Young Justice season two.

9 thoughts on “I notice that the version going into release has removed the “create a second character” option…makes me curious.”

  1. My (playtest side only) evaluation is that that’s a development that delights GMs, just for the reason you suggest, but which does very little for players, especially with the many multifarious ways the game works to increase character detail and identification.

  2. I think it’s a really bad choice for your sixth advance, but a really great choice for your twelfth. It sets up the character you’re going to play next before the character you’re playing first retires. But that’s such a niche use, and it’s probably just easier to do a hard reset (along the lines of the five-year gap in YJ:Invasion). Given that the book was tight for space, I think skipping the explanation for a second character was probably the right choice.

  3. In MotW right now my brother has a second character in the wings, an Ainu Exile, whom he an the other player have decided is the destined mentor of the Chosen which may or may not be used to set up the Chosen changing Playbooks to something like Divine.

    That situation is less viable when they’re all younger types but there other mid season cast adds that could represent.

  4. The interest most of my players have is it means they can have different flavors of characters active for when they have different interests but be sticking to the same story overall.

    Granted our last campaign was a Shadowrun game where we all played two characters.

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