Halo.

Halo.

Halo.

I’m here again.

With my players we made a try-session of the game to understand better the mechanism of the ganet.

As was before, with other players, we found the lack of an investigation move a little disturbing.

We have try to use investigate place of power and Keep your cool, but don’t fit.

I know that the game don’t focuses on investigation but on politics, but sometimes a specific move about searching evidences is useful… But lacks.

6 thoughts on “Halo.”

  1. This is the case where you conceive a move that fits YOUR campaign, because the game is clearly about other things.

    Tremulus has one that fits. Dungeon World has the basic thing.

    DW has Spout Lore too, if you want the PC to play Sherlock, but the lore comes from YOU.

  2. Don’t forget to “do what honesty demands”. Give your players lots of information to act on. The tension isn’t about if they find the information, it’s about what they do with it.

    I’ve found that being very forthcoming with info combined with Investigate a Place of Power usually gets the job done. If in doubt, tell the players the info.

  3. Also, keep in mind the basic MC moves. “Investigation” can just result in a MC move, here are some possible ones:

    – Surface a conflict, ancient or modern.

    – Reveal a deal done in their absence.

    – Warn someone of impending danger.

    Those cover a lot too.

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