I’m thinking about startin a side game for shool kids superheroics for our dnd group and I thought about world after an Alien Invasion that was fought back by Silver Agers – but a lit of destruction and a Crash.
To kick up this I would need questions to ask players to get the setting going and to give players power.
What kind of questions would you fantastic people ask your players?
Where were you when the aliens came?
What did the aliens take from you?
What do you miss most that you used to have before the aliens came?
What did the aliens bring into your life that now you couldn’t imagine living without?
Is the invasion really over? Did we win? What happened to the aliens?
Why did they come here?
How many different types of aliens showed up? Are there more on the way?
What hero (or villain) gave their life fighting off the invasion, and how did you know them?
Who has profited most from the technology that was left behind, and why don’t you trust them?
Who was the first new hero (or villain) to appear after the invasion was fought off, and how are they different from those that came before?
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Procedural notes: I’d ask one question of each hero instead of making them open questions to the table. Like the “when the team came together” questions, it gives each person absolute narrative authority over one part of the event, which I think is a very good thing.
Moving forward from that, it might be of benefit to narrow down what about the invasion you’re most interested in, and craft questions based on that. Do you want to focus on the war as a whole? The final battle? The aftermath?
James Etheridge really good quesrions and I will most definately think about narrocibg the questions and giving individual player strong authority. 🙂
Thanks mate!
Maybe look at the “when our team came together” questions as a starting point. Each question helps build the world and the history of the group in ways that speak to the individual playbook’s themes.