Single player games. I’m play testing / running a fairly straight hack of the AW2 rules that is meant for a single player. Anyways, here’s some tweaks I made to the Base Moves and their Hx (one playbook example)…
Ask for help
When you are making a roll and ask someone for help, first roll+Hx. On a 10+, you take +2 to the roll you sought help on. On a 7–9, you take +1 to your roll. On a miss, be prepared for the worst.
Session end
At the end of every session, choose a character who knows you better than they used to. If there’s more than one, choose one at your whim. Add +1 to their Hx with you on your sheet. If this brings them to Hx+4, they reset to Hx+1 (and you mark experience). If they aren’t on your sheet yet, start them at Hx+1.
Hx
List the names of who you have history with. Choose names for 1 or more of:
For your brother, write Hx+2.
For your mother, write Hx+1.
For your lover, write Hx+1.
For someone who is in love with you, write Hx+1.
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I was thinking that the basic Move format might be a good match for a single-player game because you can force the player choose from a list of all bad outcomes on a 6-.
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When you mean single player, do you mean only one person play on his own or is there still a MC ?
Oh yeah, I was thinking of solo play. 😛
Ah, I meant single PC. This is to replace the basic structure that assumes you will have other PCs and a party. It also allows you to build some of that party structure with NPCs without any big changes.