Single player games.

Single player games.

Single player games. I’m play testing / running a fairly straight hack of the AW2 rules that is meant for a single player. Anyways, here’s some tweaks I made to the Base Moves and their Hx (one playbook example)…

Ask for help

When you are making a roll and ask someone for help, first roll+Hx. On a 10+, you take +2 to the roll you sought help on. On a 7–9, you take +1 to your roll. On a miss, be prepared for the worst.

Session end

At the end of every session, choose a character who knows you better than they used to. If there’s more than one, choose one at your whim. Add +1 to their Hx with you on your sheet. If this brings them to Hx+4, they reset to Hx+1 (and you mark experience). If they aren’t on your sheet yet, start them at Hx+1.

Hx

List the names of who you have history with. Choose names for 1 or more of:

For your brother, write Hx+2.

For your mother, write Hx+1.

For your lover, write Hx+1.

For someone who is in love with you, write Hx+1.

6 thoughts on “Single player games.”

  1. Ah, I meant single PC. This is to replace the basic structure that assumes you will have other PCs and a party. It also allows you to build some of that party structure with NPCs without any big changes.

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